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What we’re about

Seeking: Players, Feeding Victims/Prey, and Theater Support.

Mr. Whitestone (Anonymous Co-Creator)
I'm your Host Marcus Enfevere, and this is the story of how I met Mr. Whitestone. While am sworn to non disclosure of Mr. Whitestone's whereabouts, I can tell you that I met him in Southern New Mexico at a place called Fayewood at Casa de Consuelo being "delight" a bar inside the semi-famous, Hotel Accommodation. I was there to paint the complex landscapes of course-grained volcanic materials coated in golden grass, not unlike the scheme of an elks hide. Mr Whitestone joined me later one morning as he returned from a peaceful walk, however I was unaware of his presence, until I felt his cold temple against my ear and a startling blunt puncture on my shoulder next to my neck. The event was so much to take in, I tragically passed out. When I woke, Mr. Whitestone was deemed by locals, a figment of my imagination. No one had ever met a Mr Whitestone. In the following months I would have vivid lucid dreams, stories that together created one bigger story while each still held it's self identity and story lines.

Our mission is to bring back the dead, dabble in necroforming, populate fine business establishments with our fancy selves, adorn the streets with our freaky threads. Consume when we can but not to much. The cat tore out of the bag generations ago, and though some of us find a future remaining in the shadows, we respectfully summon you from your rest, come out and play.

Once our episodes have begun production, the boat will have officially left the dock, please be ready and willing to fill in vacant roles in cases where a story's production would then lack. For the sole purpose of supporting those members or guests who are casted for any given episode.

Whitestone's Traveling Theater seeks to immerse members, and spectators in a vast fantasy world spanning three game universes. Those next two are TBA.

Whitestone's Traveling Theater Present: The Millenniums Chronicle
Gameplay utilizes Mind's Eye Theatre, Vampire: The Masquerade Live Action Role Playing.
For Game Rules see the Discussion
IF THIS IS ENTIRELY NEW TO YOU:
This is a Live Action Role-playing LARP for adults over 21, and will contain Adult Content.
Don’t worry, just: be cool. Here’s how to begin. You can shop for your game experience first by deciding do you feel like playing a pre-built character or do you want a unique custom built character. This character will what public sees as we set out to role-play a story.
Think of a chronicle as a novel the entirety in which our game exists and will be recorder. The Chronicle is made of juicy fibers, clusters, and bodies of Stories. Each Story feature both Player Characters PC’s which are custom and unique roles built by it’s player.
Also featured are the supporting roles. These are roles that can not be owned by players, these are NON-Player Characters NPC’s. Rather these roles while still played by us, is built into the story with outcomes and destinies predisposed.

Amature Film Production Effort
Moreover, by playing the part you have artistic and tasteful artistic freedom as to what the character does, gains made or lost  in that characters story as you are co-creating that character which we hope to capture on video to produce a co-op co-created video series compiled from all Stories. Next we’ll present it publicly and in private screenings. Finally Volunteers, Donations, Facilities will be welcomed if interested.

Historical Era Featured in The Millennium Chronicles
You are offered three Historical Era’s for your Role-playing entertainment. However, Player Character PC’s are locked into an Era once selected. These Era are 42,000 BCE - 32,000 BCE in Eurasia; 6,000 BCE - 700 CE; 1300 CE-1700 CE TransAtlantic European to New Mexico. Locations of stories range from Eurasia to New Mexico (of course travel will not exceed the borders of New Mexico in real game play). The third era also encompesses the present and future. Eventually time begins distort.

Raising the Glass Ceiling of LARP & Immersive Theater
Anomaly encounters will be used a few times during The Millennium Chronicles and are deeply imbedded in the plot and in time will reveal a host of game story experiences, creating a Gaming Portal World between three gaming universes. But lets get back to The Millennium Chronicles.

To Game Purist’s: Be Warned, The Millennium Chronicles does take some pretty wild turns, these might seem to farfetched, for this we would appreciate any interest within Non Disclosure, suggestions for the transitions and wild turns. Rest Assured there will always remain an unbroken pure Masquerade for those to wish to opt out when things get crazy, as the very fibers of reality breakdown across multiple Stories. For this, a Most Honest Apology.

Hangouts and Touring New Mexico:
The whole purpose of the Traveling Theater is to Travel and to get out, and be the freaky kids on the streets. “Watch out for those freaky kids”. Each Clan will be granted one Bar (from our list of over 40 bars) to serve as their headquarters, one section of town as there feeding grounds (by assignment), one sanctuary (of clan choice). Each Clan will be granted a town or location of Clan Origin in New Mexico. Some characters choose to remain out and away from the guano piles of the human world, although they are convenient for feeding. The Theater will create and make arraignments to accommodate a clear window of time to travel to the locations and Preform Stories. Various distances outside Albuquerque are defined by circles concentrically defining radial distances of travel; the are referred to as Theater’s. The most distant Theater includes Pagosa, CO and Las Cruces, NM., and make up 7% of the Millennium Chronicles story locations.

Offered are over 40 Player Character Bloodlines to choose form and Over 160 Non-Player Characters across Northern New Mexico for you to experience.
This is a Live Action Role-playing LARP for adults over 21.