Shadowdark One-Shot Series: Tower on the Knoll
Details
Looking for Players New And Old:
Hi y'all, I'm Andrew. I'm looking to jumpstart an Old-School Renaissance (OSR) TTRPG group in the Greenbelt/College Park area. No experience is necessary. Our first session will be a level 1 one-shot designed by me. In it, players investigate a stone tower on behalf of an army looking to occupy the surrounding lands. For those with limited experience with the OSR or Shadowdark, take a look bellow. I'm excited to see you guys there and get this thing rolling!
Shadowdark, Our Old-School Style Rule System:
Shadowdark is a system designed to bring together the principles of early D&D gameplay and the familiar and intuitive nature of modern systems. Those of you familiar with D&D and Pathfinder will find the six attribute/D20 roll-over system familiar, however, the way the game is played is fundamentally different in a few ways:
- Character Survival Not Guaranteed: In some games, the DM works to ensure characters don't die easily or without a good reason. In Shadowdark, danger lurks in every corner and characters can die at any time depending on how they react to their environment. If they want their characters to survive, players must play carefully, avoiding traps and sneaking past enemies too powerful for them. The more hardcore style of gameplay encourages players to consider their risk management strategy and to develop creative solutions to avoid a perilous fate.
- Player Smarts Over Dice Rolls: Yes, you'll still roll to see if you can push the door down or cast a spell, but you won't be rolling as many perception checks to search for traps or distract guards as in other games. Players are encouraged to play smart and communicate what they are doing in detail. "I run my hands along the face of the wall, checking to see if there are any strange indents or hidden buttons" is a lot more interesting than "I check for hidden doors, I rolled a 15"
- Rules-Light: This game is simpler than D&D and Pathfinder in terms of how many rules there are. This opens things up for more creativity in our actions while still giving us a bounded ruleset to keep things fair and interesting.
