Bringing a Quest App to Apple Vision Pro


Details
✦ Registration link: https://www.eventbrite.com/e/port-a-game-from-the-quest-store-to-the-apple-visionos-app-store-tickets-841403248767?aff=meetup
Apple’s Vision Pro launched on February 2, and reviews are raving! As you’d expect, the VisionPro has launched with many apps and games to try, and some of them have already been successful and available on the Quest Store before.
There's only 2 (two) official Quest Store games that managed to launch on the Apple VisionPro on day one, one of them being Puzzling Places! 🧩
In this Open Lecture, we will hear from Daniel from Puzzling Places, and how he and his team were able to quickly launch and port the successful Quest Store Game to the Apple VisionPro!
Daniel will share his and his team's very challenging journey and what they learned while recreating their Unreal game in Unity, to make it ready for the launch day of Apple's VisionPro.
Lecture Overview & Takeaways
In this session, you will learn:
- The secrets to getting your app approved on the visionOS store faster than on the Meta Quest Store
- Key Design Decisions you need to keep in mind when creating an app for Vision Pro
- When does it make sense to port your Quest game to VisionPro, and when not?
- Comparison of how Puzzling Places looks and interacts on the Quest, vs. on AVP, and why
- Useful Design Paradigms & UI/UX Concepts to learn to design for AVP
- Key technical challenges for 'volume app' development in Unity
- Initial feedback and reception of Puzzling Places
- An interpretation and outlook of the current App Store landscape
After the Open Lecture, we’re hosting an AMA session. Please be prepared and have your questions to Daniel ready :)
He’ll also be joined by an engineer from his team to make sure to be able to answer all Puzzling Places and Apple Vision Pro related questions.
The session concludes with an Open Round Table with Apple VisionPro Thought Leaders with
- Alex Coulombe. CEO, Agile Lens
- Roger Kueng, CEO Hand Physics Lab
Speakers
Daniel Sproll is a trained cognitive scientist turned founder, has been deeply involved in the virtual reality (VR) revolution for over a decade. His career trajectory spans from researching human navigational behavior in VR to pioneering early VR interaction design as a UX designer. As co-founder of realities.io he produced multiple award winning VR experiences and launched the indie VR hit Puzzling Places. His work is driven by the hope that if we get spatial computing right, it holds the chance to make computing less abstract, more explorable, more embodied - and ultimately more human.
Shahriar Shahrabi is the Creative Lead at Realities IO, a pioneering studio in VR/AR and immersive experiences. There he worked on the critically acclaimed Puzzling Places that launched across Meta Quest, PlayStation VR 2, and Pico and Apple Vision Pro. Previously Shahriar co-founded Grizzly Games, known for titles like SuperFlight and Islanders, and shares his game development insights through a blog covering topics from fluid simulation to art direction.
**About realities.io:**
Realities.io brings the real world into VR, fully explorable, interactive & with stunning photo-realism. By using novel capturing methods such as a Photogrammetry, RIO focuses on large-scale and high-quality environment capture and reconstruction for 3D engines.
RIO’s technology has powered a number of VR films and experiences, including Home After War, which was awarded “Best Use of Immersive Arts” at SXSW 2019.
Founded in 2016, R.IO spent its early days in the Boost VC accelerator in San Mateo, California, collaborating with the pioneers of the emerging Virtual Reality industry. Today, the company is based in Berlin, Germany.
About XR bootcamp
XR Bootcamp is a global online academy, offering skill-to-job beginner and advanced XR development courses. Curricula are developed and taught by award-winning VR, AR, and MR professionals. XR Bootcamp's cutting-edge courses are for designers, game developers, managers, and coders who want to learn how to prototype XR Applications and learn AR, VR, and MR development. XR Bootcamp further supports the XR Creators community with free and open access to knowledge, peer-to-peer learning, and networking opportunities. XR Bootcamp is proud that alumni leave outstanding reviews and work at companies like HP, Autodesk, Accenture, Samsung, Snap, Lockheed Martin, Harvard, USC and Carnegie Mellon University.
https://xrbootcamp.com/

Bringing a Quest App to Apple Vision Pro