Clockwork: Dominion - Scenario TBD
Details
THE WORLD TURNS. THE EMPIRE FALLS. THE PONTUS RISES. WELCOME TO THE CLOCKWORK.
The Magisterium taught us that we live within the Great Clockmaker's orderly creation, an intricate world which shows the glory of the Divine in its perfect symmetry. Science has taught us to understand this creation and harness its power through steel and steam, creating the majesty of civilization, a clockwork of our own. The alchemists taught us that the very fabric of creation could be broken down and reformed in ways limited only by our imaginations. Explorers have mapped the realms beyond it. Yet, however bright the light of human accomplishment can shine, the shadow it casts still hides what most refuse to see: this Clockwork, so diligently created by God and man, was constructed from chaos . . . and the chaos wants it back.
Clockwork: Dominion uses an intuitive card-based mechanic, a non-linear initiative system that allows combatants to act at any moment, and a robust social conflict system to push intrigue to the heart of your story. Players take the role of exceptional individuals within the British Empire of 1896 as it strives to maintain tradition in the face of scientific advancement, powerful mystical practices, and the threat of the Pontus--the primordial chaos which is slowly reclaiming creation.
