3D Spatial Design Special
Details
Hello everyone, our monthly knowledge-sharing event is back!
This month’s 3D Spatial Design Special explores how 3D technologies are transforming architecture, virtual environment creation, and world-building for games and immersive experiences.
We are delighted to welcome Andy Connacher and Rob Morgan, who will share their experience and perspectives on creating 3D virtual worlds.
Andy Connacher
Andy is a real-time 3D artist who uses Blender and Unreal Engine to create realistic architectural environments and virtual spaces. His work has been recognised through nominations for awards including the Royal Institute of British Architects Prize and the CHALK Architecture Prize.
In this session, Andy will introduce his Blender-to-Unreal Engine workflow, demonstrating how these tools can be used for architectural visualisation and the creation of immersive built environments.
linkedin.com/in/andy-connacher-2a7867a8
Rob Morgan
Rob is a multi-award-winning XR and immersive experience designer specialising in spatial storytelling and creative direction. He has more than fifteen years of experience across VR, location-based VR, mixed reality, immersive theatre, galleries, libraries, archives and museums, and theme parks. Projects he has contributed to, including The Mona Lisa Heist and Spymaster, were selected for the Venice Immersive programme at the Venice International Film Festival this year.
In his session, Rob will introduce some principles of virtual world-building for games and immersive experiences.
linkedin.com/in/robgmorgan
