Publishing for Meta Quest App Lab
Details
Have you ever been curious about the publishing process for Meta Quest App Lab? You're not alone! Come hear from several Atlanta-based game producers who share their experiences, tips, and tricks for getting through the process.
App Lab lets VR game developers get an app directly to their community on Quest devices, even if it is early in development, experimental, or aimed at a unique audience.
Speakers Include:
Amy Stout
Amy Stout is the creative director at Amebous Labs, a virtual reality game studio that specializes in wholesome content. She also served as producer on the studio's flagship game, Loam Sandbox, a gardening and outdoor decorating game that takes place in the peaceful land of Loam. Amy comes from a background in marketing and PR, having worked at agencies, in-house marketing, and most recently at Futurus.
Sean Feeser
Sean is a co-founder of Corrupted Media, a game development studio focused in Virtual Reality Esports based in Atlanta, GA. He is leading development on their main title Vertical Shift- a movement-based online VR game where players compete in games of Tag using Grapple Hooks, Jetpacks, and Wing Gliders. For the last 2 years, he has been managing a team of programmers, graphic artists, and level designers as they collaborate to support and iterate upon their open Beta which currently supports 70,000+ registered members.
Michael Vogel
Michael Vogel leads product and technical operations for Fanaticus XR — an Atlanta-based startup that creates low-friction, device-agnostic immersive experiences. Fanaticus XR produced Potato Party: Hash it Out, a quick-draw multiplayer game with players participating via virtual reality and mobile app on iOS and Android.
