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Newcastle Playtest meetup

Ever designed a game and wanted to see how it plays? Enjoy playing games and being creative? Do you know what makes a game fun? Don't leave your game ideas sitting on the shelf gathering dust; show them off at the first Newcastle Playtest meetup and get feedback direct from the players.

We are a friendly group of board/card game designers who are creating a regular playtesting event on the first Tuesday of the month at The Bridge Hotel in Newcastle (NE1 1RQ right next to the castle keep). Our first meet is Tuesday 6th August at 7pm.

Everyone is welcome to join us and bring along their own designs or settle down to play and give their opinion. We look forward to welcoming you at the meetup!

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  • Paul S.

    The impromptu meetup on the 13th... I'll happily come along if I'm feeling better. Be good if I could get a chance to play my game as well :)

    August 11, 2013

    • Paul T.

      I'm keen to play your game, but i'll only really know if I can make this one on Tuesday: got loads of stuff to finish this week. Hope to make it though!

      1 · August 11, 2013

    • Paul S.

      I do indeed appear to be feeling a bit better, and hope to come along tomorrow with Mad Monks. Looking forward to whatever I play :)

      August 12, 2013

  • Paul T.

    I'll be bringing my card game Kick Punch Stomp about stupid robots who don't want to fight, because they were made for Disco but when society crumbled in the 80's things went badly for them...

    4 · July 24, 2013

    • Mark S.

      Whenever you do damage or block you put a token on the next card. Those cards aren't destroyed, but locked in place. All other cards are then rearranged secretly and simultaneously. Needed some work, but it did solve it a bit.

      1 · August 10, 2013

    • Paul T.

      Paul Scott also mentioned simultaneous re-arranging - would I need a screen for that or would it just be taking the sequence back into your hand?

      August 10, 2013

  • Brittany C.

    Proper good. Time flew a little too quick though, sorry we had to rush away at the end.

    3 · August 7, 2013

    • Daniel H.

      It was lovely to meet you Brit. You should design a game for the next meetup!

      August 9, 2013

  • Daniel H.

    Really great first session! Thank you all for coming! Some great games were played. Particularly Kick Punch Stop (I agree with Paul that it should be disco-ed up) and the civilization game that Mark brought. Looking forward to mad monks and the fat duck at the next session!

    1 · August 8, 2013

    • Paul T.

      Thanks! and thanks for organising. Had a great evening and really enjoyed Samizdat.
      I enjoyed rolling dice. I enjoyed lots of coloured dice and deciding where to place them. I have a feeling that a large number of dice could improve Kick Punch Stomp: something
      to do with placing the dice on your cards to power up your funk, soul or disco...

      And your placement of dice on face down or up cards could say something about your intentions,
      and also offer a way to bid for turn order.

      See you all next time :-)

      1 · August 8, 2013

    • Daniel H.

      definitely something to think about! I'm glad you enjoyed samizdat. Its a tense one! I got some great feedback and some really interesting ideas from that playtest so thanks to you and other Paul.

      1 · August 9, 2013

  • Jackson P.

    Gutted I couldn't make it :( I got a phone call from The Wife on the way over - I had to go home and take The Daughter to hospital. All well, but an evening in the RVI was a lot less fun than playtesting :(

    August 7, 2013

  • Daniel H.

    Really looking forward to this. I'llbe bringing along the latest iteration of 'Samizdat' a game about soviet dissident publishing that went down well at the UK games expo

    2 · July 29, 2013

    • Paul S.

      Looked really interesting. I still think the person who wins should escape the Gulag, but your call :)

      August 7, 2013

  • Paul S.

    Hey there. I enjoyed all three games I played and was really intrigued by the KGB one. Had a great time, which considering I'd felt ill all day, made it a real tonic. And the beer helped.

    I got a bit distracted at the end, so I needed to leave a bit of feedback for Michal's game, which I thought was really neat. There was lots to think about, without it being overly complicated. I got myself in a real muddle, which was great fun. I think perhaps you need to think about the customers who stay over till the next day if not fed. Maybe the customers leave if not fed without paying and you get the negative face customer in your score pile and they leave unfed and leave no money. Unless you have the celeb, then you avoid the negative token in your score pile, as they leave unfed but happy. Other than that, great :)

    Anyway, I found it really inspiring, and will try and get some games ready for next month.

    All the best


    2 · August 7, 2013

  • Michal S.

    It was great meeting you all! Thanks for the feedback and I hope we'll all meet again next month!

    1 · August 7, 2013

  • Paul S.

    Hi Setting off very soon. Is there a special room we go to? Have brought a revised version of my game if we get a chance to play.

    1 · August 6, 2013

  • Paul S.

    Hey there. I design and make my own games (Midlam Miniatures) and usually lookingtest something and always up for playing games.

    4 · July 28, 2013

    • Jackson P.

      Cool - I look forward to meeting you there :)

      July 29, 2013

  • Jackson P.

    Sounds fun! I'll definitely be bringing the July version of Codename: Vacuum and conceivably (with a following wind!) a second prototype of Codename: Proteome.

    1 · July 24, 2013

  • Jackson P.

    Thanks guys, hopefully it'll grow to be as successful as yours!



    1 · July 13, 2013

  • Behrooz S.

    A bit too far for me to cycle north for. But I too wish you all the best!

    2 · July 12, 2013

  • Brett G.

    Good luck with the new meetups!

    2 · July 12, 2013

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