Last email about the Shared Campaign Experiment

From: Terry M.
Sent on: Monday, November 12, 2012 12:54 PM

The rest will be posted directly to the Shared Campaign folder now that the experiment is kicked off.

Feel free to post there about your experiences, about offering your own campaign or players for guests, etc.

This is not meant to be a fishing campaign for players.  Rather than fill our group out to seven (we refuse to go to eight regardless), we'll stay at six and keep the guest program going.

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First event went well!  Only one of three showed up (real life comes first, and they certainly didn't owe anyone to come, regardless for the reason for their change of mind), and that one chose to play an NPC, gave new life and reality to the character, complimented their home game, and I'll let them speak for themselves but we had a great time having them over.  They'll introduce themselves should they choose.  The party managed to clear out the remnants of bhuts posing as monks in an isolated mountain abbey on their way to fight "the Master" of Hule.  On the way they discovered some secrets of the monastery, they helped establish a keep in the area, repopulate the abbey with real monks and survive.  Now they face the [i]second[/i] half of the adventure; the hard part.  The visiting guest was a joy to have, and his behavior spoke well of gaming going on in our community.  Hope they mention the names of their regular group here in the thread.  They deserve some kudos.  We're somewhat heavier into RP than combat, but he adapted, was an active and involved player, and showed a great deal of knowledge (surprised me).  Our special thanks to his wife, a generous lady who lent him to us for the afternoon.
Our guest, thank you for what you did with Mandar, our Bariaur priest of the Seven Sleepers.  Transferring all your additions to his permanent record, and he will never be the same, for the better.

Remember folks, you could always join in with your own campaign.  We are DEFINITELY keeping this program for our own game.

Options are:
DMing (must schedule) one's own game and system with our group as players.
Co-DMing;
Running one of many NPCs and developing them even farther;
Creating an NPC;
Creating a simple PC.

There will also be some pictures posted (thanks Norm, for the prompt).

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