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Deep Dive: How to Master Story Telling for Games

You have addictive gameplay, great aesthetics, and you want to make even more of an impact. You want your audience and reviewers to have an emotional connection, enjoyment on a different level, and a visceral desire to spread the word. You need a great story – and you need it now.


Join us as David Kuelz, Lead Writer of Awkward Pegasus Studios, walks us through how stories are structured, unique solutions to storytelling in games, and how stories can exponentially increase your revenue. As a writer with a background in musical theatre who has worked with Neil Patrick Harris, Patti Lupone, and Stephen Colbert, he has unique insights into characters, emotions, and the driving reasons customers will exchange money for a great tale. This will be a unique style for us as David will give a full breakout of his leanings and then leave ample time for questions.

Don't pass up this chance to meet a seasoned industry vet in a small, intimate environment. Seats are limited.


Early bird special of $20. Prices will go up to $30 week of event.

Bio:
Back in 2011, David worked as the understudy for “Peter” in the New York Philharmonic’s production of company, but a year later David switched focus and formed Awkward Pegasus Studios as a freelance writing agency that specifically caters to game designers. Since then he has published the studio’s first title, “After” and is currently producing “The Project”, a science fiction film premiering this May. He holds a BFA in Musical Theatre from PACE University in NYC.

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  • David K.

    Hey guys! Sorry the slides took so long. Eric and I were having trouble formatting the slides to be sent out in an email, but we ended up just putting them on Mediafire. I've got the slides from both the story structure presentation and the survey data. If you want to look at the actual numbers from the survey, the data is in the second link.

    http://www.mediafire.com/?3wt3itx7h3w2so4

    http://storytellingforgames.com/html/SupplementalMaterial.html

    As always, feel free to email me if you have any questions.

    March 29, 2013

    • A former member
      A former member

      I agree with Anne. So glad to have the slides to reference as I refine my game's story. You may have started a revolution of storytelling video games right here in NYC. Thanks David.

      March 30, 2013

    • James

      Thanks a ton! So much fun and good info.

      March 30, 2013

  • James B.

    That was a great presentation. Thanks a lot, David.

    March 29, 2013

  • James

    Anyone got the slides? Thank you.

    March 20, 2013

    • A former member
      A former member

      still don't have it...

      March 20, 2013

  • David K.

    Hey guys, I'm so glad you liked the presentation! Just a few updates:
    1. Yes, the slides are being sent out to all of you via email, but I'm not sure when quite yet. Hopefully in the next few days.
    2. Someone pointed out to me that, while I was so busy being in love with public speaking, I never actually said who the original creator of the structure I talked about is, which is obviously not fair to him or you. His name is Blake Snyder, his book and structure are called "save the cat" and his website is www.blakesnyder.com. He's an absolute genius, and his books are a must read if you want to get into storytelling of any kind.
    3. I'm still bringing more packets to demo night, so grab one from me then if you didn't get one last night.
    4. Lastly, my Awkward Pegasus Facebook page gives daily tips on storytelling in games, so if you want, "like" it and the information will keep on coming.
    I'm so glad you guys liked it! Feel free to email me if you have any questions.

    2 · March 12, 2013

  • A former member
    A former member

    It's fairly depressing how formulaic humans are but w/e. Great topic.

    March 11, 2013

    • A former member
      A former member

      We all face the same basic challenges, the same limitation of resources, the same finite lifespans with finite resources, and unlimited desires. Since we share a common base of experience, doesn't it make sense we could be entertained similarly?

      March 12, 2013

  • Daniel A.

    Are the slides being sent out ?

    March 12, 2013

    • A former member
      A former member

      I'm betting that David will need a day to clean up the odd formatting on the left we saw last night, but I found his example writing called "A Fairy Tale" recapped the lessons from last night quite well and serves as a great example to model from. You can see it (and that graph he spoke through last night) up on http://www.awkwardpeg...­

      March 12, 2013

  • matthew

    David was organized, passionate, & shared a lot of professional game/story writing tips. I am better game developer for going.

    March 11, 2013

  • A former member
    A former member

    Great speaker. Very informative.

    March 11, 2013

  • Andrea M.

    Wonderful presentation and very informative! Thanks, David!

    March 11, 2013

  • A former member
    A former member

    great presentation,thanks a lot! David!

    March 11, 2013

  • Maddie W.

    I really do wish I could attend this as a professional social media writer looking to get into gaming. Unfortunately I can't get back to home from work to the city in time. Will you be hosting another event like this soon? :)

    March 11, 2013

  • A former member
    A former member

    Sounds great! FYI - interesting new article on the same topic, but from an historical perspective: http://blog.livegamer.com/2013/03/05/a-brief-history-of-story-telling-in-video-games/

    could be a good intro to the event :)

    March 5, 2013

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