Your game is complete, the early data is phenomenal, and its time to bring your product to market. You want to put your game in front of millions of eye balls---and you want to do it now.
Successfully distributing your game in top portals can accelerate your revenue and userbase tenfold.
Join us as Shams Jorjani, VP of Business Development for Paradox Interactive, walks us through best practices in successfully pitching games. As someone who gets pitched 30+ concepts a week, he can give you real insights on how to stand out. This will be a unique style for us as Shams will give a full breakout of his leanings and then leave ample time for questions.
Don't pass up this chance to meet an seasoned industry vet in a small intimate environment. Seats are limited.
Early bird special of $20. Prices will go up to $30 week of event.
Bio:
In 2007 Shams Jorjani got his start in the Swedish gaming industry as an organizer of Swedish Game Awards. He joined the publishing team at Paradox Interactive in 2009. In his capacity as a business developer at Paradox Interactive Shams is responsible for making existing projects find their place in the market, finding and signing Paradox next weird game and ensuring that it follows the company’s mantra- “Making games that we’d like to play ourselves.
Prior to joining the company Shams worked on a few cancelled AAA-titles at Avalanche Studios. Shams almost graduated from the Royal institute of Technology with a bachelor’s degree in engineering – much to the disappointment of his parents.