DEEP Dive: How to Master Prototyping Your Game Idea on Paper


Details
You have the concept for your game but need it to be wildly addictive. You need to develop a way to quickly test versions to figure out whats working best. You need an advanced method for rapid paper prototyping--and you need it now.
Join us as Joshua DeBonis, CEO of Sortasoft Games, walks us through best practices in mastering gaming mechanics and rapid paper prototyping. This will be a unique style for us as Joshua will give a full breakout of his leanings and then leave ample time for questions.
Don't pass up this chance to meet an seasoned industry vet in a small intimate environment. Seats are limited.
Early bird special of $20. Prices will go up to $30 week of event.
Bio:
Josh DeBonis is an award-winning game designer and the Founder and Director of Sortasoft LLC, an indie game development studio in Brooklyn, NY. He has taught game design and development at Parsons the New School for Design. Joshua is co-founder and organizer of the New York board game designers playtest group. He also recently co-founded the experimental collective Brooklyn Game Ensemble.
Joshua is particularly interested in exploring ways to integratehistory and music with games, procedural generation of game content, and in creating games that provide a deep and meaningful experience in a short play time. He is currently designing a videogame about the Lewis and Clark expedition called Meriwether: http://kck.st/XbZElw
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DEEP Dive: How to Master Prototyping Your Game Idea on Paper