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New Pathfinder game proposed for 1st week (This Friday)

From: Ben F.
Sent on: Sunday, April 28, 2013 9:29 PM

Gauging interest for the following game for week 1. Please let me know if you
are interested by emailing me at [address removed]

Pathfinder Campaign - “Say Hello to the Bad Guys...”

The world is full of wanna-be heroes. You know the type. A bunch of
do-gooders whose ideal day involves helping old ladies across the street,
slaying a few goblins on behalf of the local constable, driving off a rampaging
dragon, plundering an ancient tomb in the name of a secret-but-somehow-noble
society, and hunting down some poor sorcerer who’s spent years perfecting his
craft and reaping the rewards of said perfection in the form of minions, money,
and virtual immortality, just because his idea of a good time is what they call

You are not those kind of sanctimonious, self-righteous, inbred dolts.

You are “evil” if evil means you’ve got your own ideas of how you want
to live your life, and you’re not going to let a few petty laws or moral
imperatives imposed upon you by a bunch of self-aggrandizing blowhards get in
your way. I mean, you’re not above slaying a few goblins if the reward is
worthwhile, but you’re just as likely to give the little pyromaniacs a job (or
enslave them) if you can just get them to pay attention. And tombs need to be
plundered, but it’s because all that wealth and power lying around in dusty
old sarcophagi could be put to way better use in your hands. And those old
sorcerers, well, as long as they’re paying well and casting face-melting
spells in the other direction, live and let live, right?

Let’s face it. The world is a rough place, and the strong thrive while
the rest just try to survive. You’re not the survivor type. Why live if
you’re not living well?

That’s how you found yourselves in the employ of Archenast the
Unbreakable, half-dragon sorcerer and all around badass. A guy with vision. A
guy with plans. One of the real movers and shakers of the world at large.

At least he was, until about an hour ago, when a band of powerful do-gooder
dopes swept into his flying citadel, destroyed the magical bonds that kept the
place aloft, found Archenast in his bathtub, and murdered him in cold blood
while the citadel crashed into a nearby mountainside, killing almost everyone

Somehow, you survived the crash. The do-gooders have left to reap their
rewards, and you and a handful of others are left to pick up the pieces and
figure out what to do next. Will you seize the opportunity and elevate
yourselves to positions of power, carving out your own niche in the void left by
the destruction of Archenast’s decades of work? Will you grab what you can
and head for head for easier pickings elsewhere? Perhaps you’ll fall in with
one of Archenast’s surviving lieutenants? You could even seek revenge on the
dolts who ruined it all. Who knows, maybe there’s even a way to bring the big
guy back and get things back on track.

Why you joined the minions of Archenast in the first place, what you
planned, and how you pull it all together now after a terrible defeat - these
are the things that define your future, and they’re all up to you.

“Say Hello to the Bad Guys” is a new Pathfinder campaign starting on Friday,
May 3rd and running the first week of every month at the Monmouth County RPS. 
It is an evil-based campaign, where the characters are expected to be neutral,
self-serving opportunists at best, and diabolically evil in the “conquer the
world and enslave/kill everyone” sort of way at worst.

The characters begin at level 1, and every race in the official rulebooks that
has rules for characters is on the table, so long as you can figure out why they
are “evil”, or at least on the side of what would normally be the bad guys. 
We will be using a 25 point buy or rolling 4d6 for each ability, your choice. 
Max hit points at first level, roll for every level thereafter, medium XP
advancement, and all options in the Paizo official hardcover rulebooks are
available. We will be using hero points, and everyone starts with 1.

Because of the nature of the campaign, and the high likelihood of intra-party
conflict at some point, the rules for death are simple. If your character is
permanently killed and not brought back at some point, you come back one level
lower than your dead PC, with just enough XP to be that level, and with an
amount of wealth to be determined by current circumstances. If you are killed
off and want to play a monstrous PC, you can choose any monster from the
official bestiaries that is the same CR or lower of the standard PC you would
create, and add class levels to bring the character up to level. Thus, if you
get to roll a level 6 character, you can use a CR 3 monster and add 3 class
levels. The GM reserves the right to veto any choice that simply won’t work
or doesn’t make sense.

Keep in mind, we will be keeping the game within the bounds of good taste. 
Common sense prevails here.

The game world will be home-made, so to speak, though you can expect most
conventions to hold water (Drow live in matriarchal cities beneath the earth and
generally worship Lloth, dragons are greedy, etc. As far as Pantheon and
deities, if it matters to you, sell me on your deity and any appropriate worship
features and game info if they apply (domains, etc). It’s not my world,
it’s ours.) I'll be borrowing from a number of sources as well as just making
some stuff up, and I'm open to suggestions as relates to your character.

That’s pretty much it. The are 2 players and a DM so far, so the game is most
definitely open. If you would like to play or have any questions, shoot me an
email at [address removed] . Ideally I’d like to have people show up
with characters created and ready to go on Friday night. I’d like to have a
copy of each character sheet and a short (or long, if you like) backstory for
your character prior to Friday. What you share with the other players is up to

I hope there’s some interest. As long as there is at least one more player,
the game is a go. I’m not sure where I’d cap the game, as I tend to be an
inclusionist, but I expect that 6 players is ideal and 8 would be the hard cap.

Hope to hear from those interested during the week.


Joe C
[address removed]

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