The Past, Present and Future of Virtual and Augmented Reality

This is a past event

200 people went

The Cove at UCI Applied Innovation

5141 California Ave., Ste 200 · Irvine, CA

How to find us

Located at California and Bison; enter from California. Plenty of free parking will be available.

Location image of event venue


Jacquelyn Morie, PhD
Founder, CEO All These Worlds, LLC (
Founder, CTO The Augmented Traveler Corp (

Please join us for the fourth of the Orange County ACM Chapter's 2016 bi-monthly evening program series.


6:30 PM Doors Open & Networking

7:00 PM Announcements and Presentation

8:30 PM Meeting Adjourned

Event Details

This talk starts with a bit of early VR history, including the people and inventions that enabled it. I define what fully immersive VR means and look at the factors that support full immersion. I will feature a few of the creative immersive VR projects from the early years, including several of my own, which helped push the boundaries of how VR experiences were considered. The talk touches on why VR did not reach more commercial success in the first wave of its use.

I will then explore the resurgence of VR technology made possible by today's sophisticated desktop graphic computers, mobile phones and lower cost gear. I'll discuss VR's current application areas and compare it to the related technology of Augmented Reality. I conclude with ideas of where both technologies are taking us and considerations on their widespread acceptance and use.

Speaker Bio

Dr. Jacquelyn Ford Morie is widely known for using technology such as Virtual Reality (VR) to deliver meaningful experiences that enrich people’s lives. Starting in 1990, she developed multi-sensory techniques for VR that can predictably elicit emotional responses from participants, for example inventing a scent collar that can deliver scents to a participant within an immersive experience. She is also active in online 3D virtual worlds (social VR) and through her company All These Worlds, LLC, has been bringing her techniques to such worlds for Mindfulness applications, storytelling and stress relief for veterans and soldiers. Along with SIFT (Smart Information Flow Technologies), she has created a virtual world ecosystem called ANSIBLE for NASA designed to provide psychological benefits for future astronauts who will undertake extremely long isolated missions to Mars. ANSIBLE is currently being tested in an analog facility called HISEAS in Hawaii, where a team of six scientists is sequestered for a full year to simulate the conditions of isolation on Mars, including communications delays. She has also recently started a second company to focus on Augmented Reality travel experiences.


This event is co-sponsored by the IEEE Orange County Computing Society.