What is the role of predictive relations in the design practice of the future connected objects designer?
With the rise of AI (Artificial Intelligence) combined with IoT (Internet of Things) the concept of what is a “design thing” shifts from passive artefact to active partner. Capable to perform tasks and make judgements next to us, Things increasingly “work with us” to produce positive change in everyday life. The research program Partnerships in Cities of Things explores the role that such Things will play in our future cities “as citizens”, moving past the idea of the smart city and smart products as a dashboard and tools for easy living.
For this edition, we will connect the theme to the PhD research of BDAMS co-organiser Iskander Smit on the topic of designing for things that predict. We have invited other speakers to join in the discussion on this topic.
TALK 1: Iskander Smit – INFO / TU-Delft
Iskander Smit is a visiting professor and PhD Candidate at Delft University of Technology. He is coordinating PACT research program and Cities of Things Delft Design Lab. In his research is specifically looking into the relation we will have with Things that have more knowledge of the future than we do and shape our view on the world.
Next to his research activities in Delft, Iskander is innovation director at Amsterdam digital agency INFO and chairman of the Dutch chapter of ThingsCon. He also is co-organiser of Behavior Design AMS meetup and TechSolidarity NL.
TALK 2: Lorenzo Romagnoli – automato.farm
Lorenzo Romagnoli is an interaction designer and creative technologist, with an expertise in digital media, physical computing and digital fabrication. Lorenzo obtained a master in Design for Interaction fromTU Delft where he designed a system for simplifying the design and prototyping of connected objects. In 2015 Lorenzo Joined the Arduino team in Turin; serving as project manager and “maker in chief” of project Casa Jasmina.
He currently works as consultant between Italy, The Netherlands and China, designing and prototyping near-future products and services.
He teaches in several design schools around Europe and is part of automato.farm, a design collective researching and developing future products and interfaces… sometimes real and sometimes fictional (http://automato.farm).
TALK 3: Klasien van de Zandschulp + Mark Meeuwenoord
Klasien van de Zandschulp is an interactive designer and artist. She designs story-based and multi-sensory experiences, blending digital/physical and online/offline interactions. Her work involves mobile and augmented reality experiences as well as interactive installations.
Klasien is the creator of MAYA; an augmented reality SciFi opera, the chatbot performance Ourspace and the interactive installation and performance EAT | TECH | KITCHEN, to discover new recipes and rituals for the digital age.
Mark Meeuwenoord (NL) is a multidisciplinary artist and musician based in Amsterdam. Meeuwenoord’s work ranges between music and sound design, interactive installations to software development. He is a member of the interdisciplinary Dutch design collective Polymorf, and lecturer mediastudies & philosophy and creative coding at Avans University of Applied Sciences. His work is characterized by on hands on practical software and hardware solutions to engage audiences in fully embodied immersive experiences and creating multi-sensory strategies for story and experience design.
The two will speak about their latest collaborative work to create the installation Hey Honey - if she can only cook as well as algorithms can process (http://www.klasien.nl/hey-honey).
Free entrance / RSVP