Not Tonight 2: Fighting the right technical battles
Details
Hi everyone,
We're back! Stopped hosting these events during COVID and then a very busy start of the year for me prevented me hosting these any sooner. But I have more time to get back on these now!
We're kicking off with a talk from myself about the development of Not Tonight 2. This is the last game I worked on that came out at the start of the year. I'll be talking about how we re-used Not Tonight's engine and what was good and bad about that decision as we developed the project.
We'll have time for the show and tell session afterwards if anyone has anything they want to show.
We'll be at dBS and I'm hoping to make this event available remotely but will be a bit of a test on the night. I'll share more details about that as I have them.
Otherwise looking forward to it!
Lukas
