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Lunch option at 12:15. Please arrive no later than 1:00 for game play to start. Players will rotate in if we do not have a number divisible by 4. *** Would you like to host Euchre on a Sunday Afternoon? You can choose the location. We need volunteers! All you have to do is know who is signed up to attend, be there on time, greet new comers, and play euchre! Message or text Laura. Thank you all for coming out! Please send me any questions, suggestions, comments via messenger. -Laura
-For established members only and must be approved by host before address on Windingbrook Drive (Mishawaka) is shared. -RSVP's 21st and 22nd are alternates, so reserve your spot soon! -If you do not know how to play, come and learn with others this fun game. **** Bring something DELISH to share with everyone if you WISH: a beverage, appetizer, dish or dessert. RULES: In 5-handed pinochle, double deck, without the 9’s, there are 80 cards. There are 4 of each card. Each person will have 16 cards to play each hand. Of each suit there are 4 aces, 4 tens, 4 kings, 4 queens, 4 jacks = 20 of each suit. 5 persons per table. -The game will play 5 hands, and each person will deal once. -Deal an even amount of cards to each person. You may deal up to 4 cards at a time per person. -Arrange cards in your hand. Separate by suit. Then from high to low: A 10 K Q J (Yes, 10 is in between Ace and King). -In 5-handed pinochle, there are two teams per hand, but there is a twist: teammates change each hand based on "auction bid, call for a card". -Players bid for the points they predict their hand could earn. -There are ways to get points each hand, after bidding ends: Part 1) Meld (points for the value of the cards in your hand). Part 2) Playing tricks (points for the cards your team wins). -Auction bid opens at 30. Bidding continues clockwise until all but one person has passed. -Winning bidder calls for a card, and also names trump suit for the hand. -Next person clockwise who has the card is now the winning bidder's partner for the hand, and gives requested card to partner. -Winning bidder gives her/his newly defined partner one card back. -The two player team must get the number of points bid, or else their score will go down (negative points) that number. -The other three players (opposing team) will try to "set" the team that called trump suit. PART 1: Display and score melds. After the melds are displayed, the points are counted and each player totals their individual meld scores. Part 2: Playing Tricks. All players then put their cards back into their hands in order to prepare for playing tricks. Playing tricks -In playing cards for tricks, there are strict rules of forced play, which limit a player's ability to strategically retain high cards. The high bidder leads the play with the first card, which can be any card in the contract winner's hand. -Every player must follow the lead suit if possible. -Every player must play a winning card against those played so far, if it is possible to do so, even when the current player expects a later player to win the hand with a better card. -The only exception is if a player played a trump card when trump was not the suit led. In that case, those following that player may play any card of the lead suit. -Likewise, if a player cannot follow suit, but has trump, they must play trump. Again, if a player does not have any cards of the lead suit and can play a trump card higher than any other trump played so far, the player must do so, even if the player expects that a later player will beat the card. If another trump has already been played that a player cannot beat, then they can play any trump in their hand, but they still must play a trump card if they can. -Only when a player has no cards in suit, and has no trump, can the player choose to play any card in their hand. -If two identical cards are played, the first one outranks the second. -After the first trick, the winner of each trick leads the first card for the next trick, until all the cards are played. Scoring tricks Points are scored based on the tricks won in the hand, and always add up to 50 points. The last trick is always worth an additional 2 points. Aces, tens, and kings worth 1 (and known as "counters"), and everything else zero ("garbage").