About us
Join the Orlando Game Developers Meetup group and connect with fellow game enthusiasts!
Whether you're a seasoned pro or just starting out, this group is a welcoming space to share your passion for game development. We meet regularly to discuss the latest trends, share tips and tricks, and work on collaborative projects.
What to expect:
- Networking opportunities: Connect with like-minded individuals and build lasting relationships.
- Skill-sharing: Learn from experienced developers and share your own knowledge.
- Collaborative projects: Work together on exciting game development projects.
- Industry updates: Stay informed about the latest news and trends in the gaming industry.
Our mission:
To create a supportive community where game developers of all levels can learn, grow, and achieve their goals.
Who is this group for?
- Game developers
- Game designers
- Artists
- Programmers
- Students
- Hobbyists
Join us today and let's create amazing games together!
This is a Melrose Center Meetup group. The Melrose Center is on the 2nd floor of the Downtown Library Building in Orlando, FL. This creative coworking space provides our customers access to spaces, resources, and learning opportunities to work on their projects.
Upcoming events
14

UE5 Blueprint Fundamentals Class Series - Part 1
·OnlineOnlineJoin us and create a third-person character while learning the UE5 editor interface, Blueprint basics, third-person character setup, and the Enhanced Input System.
Registration is required to attend at https://attend.ocls.org/event/15846948
Registering for any class in the event will automatically register you for the rest.
Age Requirements: 13 - Adult
Recommended Prerequisite: None
Materials Fee: NoneSchedule
Part 1: Unreal Engine Fundamentals - Monday, March 30, 4 - 5:30 p.m.
Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal.Part 2: Unreal: Blueprint Programming Basics - Tuesday, March 31, 4 - 5:30 p.m.
Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.Part 3: Unreal: Third-Person Blueprint Programming - Wednesday, April 1, 4 - 5:30 p.m.
Create a program to manipulate a third-person game's point of view with input values, and learn the core concepts around developing a third-person game.Part 4: Unreal: Enhanced Input System Blueprint Programming - Thursday, April 2, 4 - 5:30 p.m.
Set up the Enhanced Input System to collect input values from an input1 attendee
UE5 Blueprint Fundamentals Class Series - Part 2
·OnlineOnlineJoin us and create a third-person character while learning the UE5 editor interface, Blueprint basics, third-person character setup, and the Enhanced Input System.
Registration is required to attend at https://attend.ocls.org/event/15846949
Registering for any class in the event will automatically register you for the rest.
Age Requirements: 13 - Adult
Recommended Prerequisite: None
Materials Fee: NoneSchedule
Part 1: Unreal Engine Fundamentals - Monday, March 30, 4 - 5:30 p.m.
Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal.Part 2: Unreal: Blueprint Programming Basics - Tuesday, March 31, 4 - 5:30 p.m.
Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.Part 3: Unreal: Third-Person Blueprint Programming - Wednesday, April 1, 4 - 5:30 p.m.
Create a program to manipulate a third-person game's point of view with input values, and learn the core concepts around developing a third-person game.Part 4: Unreal: Enhanced Input System Blueprint Programming - Thursday, April 2, 4 - 5:30 p.m.
Set up the Enhanced Input System to collect input values from an input1 attendee
UE5 Blueprint Fundamentals Class Series - Part 3
·OnlineOnlineJoin us and create a third-person character while learning the UE5 editor interface, Blueprint basics, third-person character setup, and the Enhanced Input System.
Registration is required to attend at https://attend.ocls.org/event/15846950
Registering for any class in the event will automatically register you for the rest.
Age Requirements: 13 - Adult
Recommended Prerequisite: None
Materials Fee: NoneSchedule
Part 1: Unreal Engine Fundamentals - Monday, March 30, 4 - 5:30 p.m.
Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal.Part 2: Unreal: Blueprint Programming Basics - Tuesday, March 31, 4 - 5:30 p.m.
Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.Part 3: Unreal: Third-Person Blueprint Programming - Wednesday, April 1, 4 - 5:30 p.m.
Create a program to manipulate a third-person game's point of view with input values, and learn the core concepts around developing a third-person game.Part 4: Unreal: Enhanced Input System Blueprint Programming - Thursday, April 2, 4 - 5:30 p.m.
Set up the Enhanced Input System to collect input values from an input1 attendee
UE5 Blueprint Fundamentals Class Series - Part 4
·OnlineOnlineJoin us and create a third-person character while learning the UE5 editor interface, Blueprint basics, third-person character setup, and the Enhanced Input System.
Registration is required to attend at https://attend.ocls.org/event/15846951
Registering for any class in the event will automatically register you for the rest.
Age Requirements: 13 - Adult
Recommended Prerequisite: None
Materials Fee: NoneSchedule
Part 1: Unreal Engine Fundamentals - Monday, March 30, 4 - 5:30 p.m.
Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal.Part 2: Unreal: Blueprint Programming Basics - Tuesday, March 31, 4 - 5:30 p.m.
Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.Part 3: Unreal: Third-Person Blueprint Programming - Wednesday, April 1, 4 - 5:30 p.m.
Create a program to manipulate a third-person game's point of view with input values, and learn the core concepts around developing a third-person game.Part 4: Unreal: Enhanced Input System Blueprint Programming - Thursday, April 2, 4 - 5:30 p.m.
Set up the Enhanced Input System to collect input values from an input1 attendee
Past events
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