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About us

Join the Orlando Game Developers Meetup group and connect with fellow game enthusiasts!

Whether you're a seasoned pro or just starting out, this group is a welcoming space to share your passion for game development. We meet regularly to discuss the latest trends, share tips and tricks, and work on collaborative projects.

What to expect:

  • Networking opportunities: Connect with like-minded individuals and build lasting relationships.
  • Skill-sharing: Learn from experienced developers and share your own knowledge.
  • Collaborative projects: Work together on exciting game development projects.
  • Industry updates: Stay informed about the latest news and trends in the gaming industry.

Our mission:
To create a supportive community where game developers of all levels can learn, grow, and achieve their goals.

Who is this group for?

  • Game developers
  • Game designers
  • Artists
  • Programmers
  • Students
  • Hobbyists

Join us today and let's create amazing games together!

This is a Melrose Center Meetup group. The Melrose Center is on the 2nd floor of the Downtown Library Building in Orlando, FL. This creative coworking space provides our customers access to spaces, resources, and learning opportunities to work on their projects.

Upcoming events

14

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  • Unity: Create a Third-Person Game 10 parts Class Series - Part 3

    Unity: Create a Third-Person Game 10 parts Class Series - Part 3

    Melrose Center, 101 E Central Blvd, Orlando, FL, US

    This ten-part class series teaches the essential skills to develop a game in Unity.

    Space is Limited

    Orange County Library Card Holders - FREE
    Out-Of-District Fee - $10 per class. Free 10 minutes after the beginning of each class if seats are available.

    Registration is required to attend: Register at https://attend.ocls.org/event/16941549

    There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.

    Please provide your email address at registration to participate and receive a confirmation email with your registration reference number. You can view your event calendar through attend.ocls.info/myevents.

    Schedule:

    Part 1 - Unity Fundamentals - Saturday, August 1, 4 - 5:30 pm

    • Create a development environment and learn the Unity interface, how to manipulate and edit game objects, and the basic workflow of creating video games with Unity.

    Part 2 - Programming Basics - Sunday, August 2, 4 -5:30 pm

    • Learn to code a custom behavior in Unity with C-Sharp. During this class, we will declare, initialize, and execute custom variables and functions to make a game object move and change colors.

    Part 3 - Programming Character Locomotion - Saturday, August 8, 4 - 5:30 pm

    • Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity.

    Part 4 - Programming Input Actions - Sunday, August 9, 4 - 5:30 pm

    • Program Actions to collect values from input devices and trigger the Player game object's behaviors with an Input Action Asset in Unity.

    Part 5 - Programming a Third-Person Camera - Saturday, August 15, 4 - 5:30 pm

    • Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view.

    Part 6 - Importing Assets - Sunday, August 16, 4 - 5:30 pm

    • Learn how to import assets into a Unity project from the Unity Asset Store, third-party asset stores, and developer-made custom assets.

    Part 7 - Controlling Animations - Saturday, August 22, 4 - 5:30 pm

    • Animate the Player game object and learn to use Unity's Animation System.

    Part 8 - UI Basics - Sunday, August 23, 4 - 5:30 pm

    • Learn how to use Unity's UI creation tools and game objects to create a User Interface for your game.

    Part 9 - Triggering Events - Saturday, August 29, 4 - 5:30 pm

    • Learn how to set up colliders as triggers and create interactions among objects in your game.

    Part 10 - Creating an Environment - Saturday, August 30, 4 - 5:30 pm

    • Learn to use Unity's Terrain and Lighting tools while creating a virtual environment for your game.
    • Photo of the user
    2 attendees
  • Unity: Create a Third-Person Game 10 parts Class Series - Part 4

    Unity: Create a Third-Person Game 10 parts Class Series - Part 4

    Melrose Center, 101 E Central Blvd, Orlando, FL, US

    This ten-part class series teaches the essential skills to develop a game in Unity.

    Space is Limited

    Orange County Library Card Holders - FREE
    Out-Of-District Fee - $10 per class. Free 10 minutes after the beginning of each class if seats are available.

    Registration is required to attend: Register at https://attend.ocls.org/event/16941550

    There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.

    Please provide your email address at registration to participate and receive a confirmation email with your registration reference number. You can view your event calendar through attend.ocls.info/myevents.

    Schedule:

    Part 1 - Unity Fundamentals - Saturday, August 1, 4 - 5:30 pm

    • Create a development environment and learn the Unity interface, how to manipulate and edit game objects, and the basic workflow of creating video games with Unity.

    Part 2 - Programming Basics - Sunday, August 2, 4 -5:30 pm

    • Learn to code a custom behavior in Unity with C-Sharp. During this class, we will declare, initialize, and execute custom variables and functions to make a game object move and change colors.

    Part 3 - Programming Character Locomotion - Saturday, August 8, 4 - 5:30 pm

    • Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity.

    Part 4 - Programming Input Actions - Sunday, August 9, 4 - 5:30 pm

    • Program Actions to collect values from input devices and trigger the Player game object's behaviors with an Input Action Asset in Unity.

    Part 5 - Programming a Third-Person Camera - Saturday, August 15, 4 - 5:30 pm

    • Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view.

    Part 6 - Importing Assets - Sunday, August 16, 4 - 5:30 pm

    • Learn how to import assets into a Unity project from the Unity Asset Store, third-party asset stores, and developer-made custom assets.

    Part 7 - Controlling Animations - Saturday, August 22, 4 - 5:30 pm

    • Animate the Player game object and learn to use Unity's Animation System.

    Part 8 - UI Basics - Sunday, August 23, 4 - 5:30 pm

    • Learn how to use Unity's UI creation tools and game objects to create a User Interface for your game.

    Part 9 - Triggering Events - Saturday, August 29, 4 - 5:30 pm

    • Learn how to set up colliders as triggers and create interactions among objects in your game.

    Part 10 - Creating an Environment - Saturday, August 30, 4 - 5:30 pm

    • Learn to use Unity's Terrain and Lighting tools while creating a virtual environment for your game.
    1 attendee
  • Online: UE5 - Create a Third-Person Game 6 parts Class Series - Part 1

    Online: UE5 - Create a Third-Person Game 6 parts Class Series - Part 1

    ·
    Online
    Online

    Join us and create a third-person game while learning the UE5 editor interface, Blueprint basics, third-person character setup, Enhanced Input System, character animation basics, and UI programming.

    Registration at:
    https://attend.ocls.org/event/16917859
    is required to attend

    Registering for any of the classes in this series will automatically register you for the other ones.

    This is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event, you will receive an email from your event host containing a link to access the Zoom session. Alternatively, you can view and join virtual events by visiting attend.ocls.info/myevents.
    You will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants, refrain from taking screenshots, photographs, or sharing information about the participants or the discussion outside of the event.
    Android and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited on mobile devices. Additional information will be provided in the email from your event host.
    Please note that the Unreal Engine is recommended but not required for this class. You can download it from the following link: https://www.unrealengine.com/en-US

    Skill Level: Beginner
    Class Duration: 1.5 hours per class
    Recommended Prerequisite: None
    Materials Fee: None

    Schedule

    Part 1: Unreal Engine Fundamentals - Monday, August 10, 4 - 5:30 p.m.

    Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal.

    Part 2: Unreal: Blueprint Programming Basics - Tuesday, August 11, 4 - 5:30 p.m.

    Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.

    Part 3: Unreal: Third-Person Blueprint Programming - Wednesday, August 12, 4 - 5:30 p.m.

    Create a program to manipulate a third-person game's point of view with input values, and learn the core concepts around developing a third-person game.

    Part 4: Unreal: Enhanced Input System Blueprint Programming - Thursday, August 13, 4 - 5:30 p.m.

    Set up the Enhanced Input System to collect input values from an input device and trigger a game character's locomotion behaviors.

    Part 5: Unreal: Character Animations Blueprint - Friday, August 14, 4 - 5:30 p.m.

    Animate the game's character with animation blueprints.

    Part 6: Unreal: UI Basics- Monday, August 17, 4 - 5:30 p.m.

    Learn how to use Unreal's UI tools and Blueprints to create a user interface for your game.t values from an input

    1 attendee
  • Online: UE5 - Create a Third-Person Game 6 parts Class Series - Part 2

    Online: UE5 - Create a Third-Person Game 6 parts Class Series - Part 2

    ·
    Online
    Online

    Join us and create a third-person game while learning the UE5 editor interface, Blueprint basics, third-person character setup, Enhanced Input System, character animation basics, and UI programming.

    Registration at:
    https://attend.ocls.org/event/16917860
    is required to attend

    Registering for any of the classes in this series will automatically register you for the other ones.

    This is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event, you will receive an email from your event host containing a link to access the Zoom session. Alternatively, you can view and join virtual events by visiting attend.ocls.info/myevents.
    You will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants, refrain from taking screenshots, photographs, or sharing information about the participants or the discussion outside of the event.
    Android and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited on mobile devices. Additional information will be provided in the email from your event host.
    Please note that the Unreal Engine is recommended but not required for this class. You can download it from the following link: https://www.unrealengine.com/en-US

    Skill Level: Beginner
    Class Duration: 1.5 hours per class
    Recommended Prerequisite: None
    Materials Fee: None

    Schedule

    Part 1: Unreal Engine Fundamentals - Monday, August 10, 4 - 5:30 p.m.

    Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal.

    Part 2: Unreal: Blueprint Programming Basics - Tuesday, August 11, 4 - 5:30 p.m.

    Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.

    Part 3: Unreal: Third-Person Blueprint Programming - Wednesday, August 12, 4 - 5:30 p.m.

    Create a program to manipulate a third-person game's point of view with input values, and learn the core concepts around developing a third-person game.

    Part 4: Unreal: Enhanced Input System Blueprint Programming - Thursday, August 13, 4 - 5:30 p.m.

    Set up the Enhanced Input System to collect input values from an input device and trigger a game character's locomotion behaviors.

    Part 5: Unreal: Character Animations Blueprint - Friday, August 14, 4 - 5:30 p.m.

    Animate the game's character with animation blueprints.

    Part 6: Unreal: UI Basics- Monday, August 17, 4 - 5:30 p.m.

    Learn how to use Unreal's UI tools and Blueprints to create a user interface for your game.t values from an input

    1 attendee

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