Developing for HoloLens 2 & Race Analysis Tools made with Unity


Details
Hi San Francisco Devs,
We are looking forward to seeing you at the next meetup on August 29th. Please join us at the Microsoft Reactor for two talks, food and networking.
Talk 1: Developing for HoloLens 2 with Unity
Interested in building applications for the HoloLens 2 or other Mixed Reality applications? Come see how Microsoft's wide variety of tools can help with your Unity project!
Here are some of the tools we'll show: The Mixed Reality Toolkit, Azure Spatial Anchors, Spectator View, the Mixed Reality Lighting Tools, Microsoft Maquette, the Mixed Reality Extensions SDK, Language Understanding (LUIS), and more!
Bio:
Nick Klingensmith is an experienced game developer specializing in tool development, graphics programming, MR, and Unity! With over 100 published games, he's worked on small arcade games, mobile high fidelity GPU pushing titles, all the way to massive networked social games. The tools he's published on the Unity Asset Store are also used in thousands of games, on just about every modern platform imaginable. Nick has collected most of the official Unity certifications, and also helped write them. Nick currently works for Microsoft as the lead engineer on the Mixed Reality Academy team in San Francisco.
Talk 2: SMT Team Analytics for NASCAR - changing the game with professional race analysis software
Some of the technical mentions: incremental garbage collection, job systems.
Bio:
Jason MacRae is a VR enthusiast and experienced 15+ year software engineer with a Master of Computer Science and a knack for designing elegant, efficient solutions to complex real-world problems. Expertise in Artificial Intelligence and mobile 3D game development in Unity with product vision and creative ideas for new features. Comfortable deep-diving into algorithms, big data and software architecture whilst also having a good feel for perfecting user experience and UI design.
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Developing for HoloLens 2 & Race Analysis Tools made with Unity