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Virtual reality (VR) offers new and compelling ways for users to interact with digital content. VR provides immersive experiences that can be beneficial in various domains, such as gaming, training simulations, education, communication, and design.
As VR technologies continue to mature, and as commercial VR systems continue to grow in popularity, an opportunity exists to understand how to incorporate accessibility as a fundamental component in the design of VR systems and applications. This talk will describe ongoing research to understand and eliminate accessibility barriers that prevent people with limited mobility from engaging with VR.
Martez Mott is a Senior Researcher in the Ability Group at Microsoft Research. His research is focused on designing, implementing, and evaluating intelligent interaction techniques that improve the accessibility of computing devices for people with diverse motor and sensory abilities.
His current research focuses on identifying and overcoming accessibility barriers embedded in the design of virtual and augmented reality systems. Martez received his Ph.D. in Information Science from the Information School at the University of Washington. Prior to attending UW, he received his B.S. and M.S. in Computer Science from Bowling Green State University.
All A11yVR meetups are pre-approved for IAAP Continuing Accessibility Education Credits (CAEC).