Universal Immersive Design


Details
Date and Time
Thursday April 16th at 7pm ET / 4pm PT / April 17th 8am JT
About Presentation:
An overview of how and why to apply Universal Design practices to immersive experiences to make them more accessible, more fun, and expand your reach.
Presenter Bio:
Doug North Cook is a designer, professor, and researcher focused on VR&AR, experience design, and accessibility. He is the founding faculty for the Immersive Media programs at Chatham University, lead instructor for the Immersive Design Residencies at Fallingwater, and is in production on multiple new VR projects including museum installations, game projects, and social interaction research.
Location:
Mozilla Hubs Space
https://hubs.mozilla.com/G6edX79/a11yvr-project/
YouTube Channel https://www.youtube.com/channel/UCqhCc1b6Cq69eg-iYeVKOog
Timeline:
Please NOTE Meetup is not skilled in representing timezones. This meetup is set in Tokyo, Japan so it will display differently than your local time zone. When you RSVP, use the "Add to calendar" link to receive a calendar invite transcribed to your time zone.
This timeline is based on EDT time zone.
7:00 - 7:15
Login/explore/troubleshooting audio and video
7:15 - 7-20
Thomas Logan introduction to A11yVR
7:20 - 7:50
Presentation
7:50 - 8:00
Q&A with attendees
8:00 - 9:00
Breakout sessions in small groups to get to know each other in virtual reality. It is up to you if you want to stay and continue meeting other people in the room.
Accessibility Details:
Mozilla Hubs holds weekly office hours that can be used to practice and gain an understanding of how to interact in Mozilla Hubs.
We will have captions provided by Mirabai Knight of White Coat Captioning and have the real time text translation displayed in Hubs.
We will have video streaming of the event to YouTube via a partnership with the Internet Society Accessibility SIG (a11ySIG).
If you are unable to join via Hubs, we encourage you to watch the stream on YouTube and ask questions. As we begin meeting regularly each month we will capture feedback on ways we can be more accessible and inclusive in virtual reality and start incorporating them into a set of Best Practices.

Universal Immersive Design