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Why 97.81% of the World Hasn't Tried VR Yet

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Thomas L.
Why 97.81% of the World Hasn't Tried VR Yet

Details

In my presentation I will state the prices for the different VR hardware available right now such as Mobile Phone VR, Standalone VR and PC VR, as well as the minimum wages around the world, to make it clear that it’s not affordable for so many people that want to try VR so badly but don’t have the resources to buy one, especially people with mobility disabilities as many of them are not able to work. VR can help them to be in another world where they are no longer viewed via their disability, and can instead be viewed through their contributions to work remotely.

Presenter Bio:
Pablo Cárdenas has spend the last 6 years learning and creating virtual worlds in 3D using computer generated graphics. Over his professional career during his studies and after finishing them, Pablo has delivered end to end projects to multiple companies including social media advertisement videos, mobile apps, VR experiences, and real-time VFX. He has worked for companies based in Mexico and Canada as “MOCAP Technician & Ue4 Developer”, “Unity Mobile Developer” and actually as “Technical Artist (Unreal)”, his mission is to start his own company to bring VR experiences for free to people who can’t afford a VR headset to become a VR ambassador. Pablo has recently moved back to Ecuador his home country while working remotely for “Lifelike & Believable Animation Design” until the sponsorship process is done so he can return to Canada.

Accreditation:
All A11yVR meetups are pre-approved for IAAP Continuing Accessibility Education Credits (CAEC).

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A11yVR - Accessibility Virtual Reality Group
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