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Hello Everyone!

This group is expanding now into AI. Over arching all of the topics we focused on previously is AI and Machine Learning. In addition to discussing how AI can benefit design, manufacturing and business development, we will draw attention to how to be creative with AI and how to use AI in unexpected ways.

The world is expanding with talk of AI. It can be over whelming and fast moving, but AI is here to stay and we will have to learn on to deal with, and take advantage of it.

Learn, discuss, and share how artificial intelligence is revolutionizing content creation across multiple disciplines—including 3D printing, virtual reality, coding, design, and business development. This group dives deep into AI-driven techniques that enhance every aspect of your creative and entrepreneurial journey. Explore how AI can automate design processes, streamline coding workflows, optimize business strategies, and push the boundaries of immersive virtual experiences. Each meetup will spotlight cutting-edge technologies and innovative applications from local companies, empowering you to harness AI for smarter design, efficient coding, and scalable business development. Whether you're looking to master AI tools or launch an AI-powered startup, this group is your gateway to the technology of the future.
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AI World Modeling for Games and Animation

AI World Modeling for Games and Animation

550 Deep Valley Dr, Rolling Hills Estates, Ca, US

## AI World Modeling for Games and Animation

### Building 3D Worlds with AI Content Generation (AI 2.0)

When: Sunday, March 8, 2026 • 1:30–3:30 PM PT
Where: PVNET – Promenade PV Mall
550 Deep Valley Dr., Ste #289
Rolling Hills Estates, CA 90274
Host: Joseph Micallef
https://www.worldmakerworkshop.com/
Zoom: https://pasadena-edu.zoom.us/my/dmajoe

***

## What this workshop is

This workshop explores the next phase of AI for games, animation, and visual effects:
World Model AI (AI 2.0) — systems that go beyond single assets and begin to understand space, structure, relationships, and environments.
Rather than focusing only on prompts or one-off 3D models, this session looks at how AI-driven 3D content generation can be used to build up entire worlds — environments, layouts, and interactive spaces — and how those worlds are assembled, refined, and made playable or cinematic inside modern engines like Unreal Engine.
This is an accessible, concept-driven, hands-on introduction aimed at artists, animators, game developers, and technologists who want to understand where AI is heading and how it fits into real production workflows.

***

## What we’ll cover

### AI 2.0 & World Models

  • What “World Model AI” means — and how it differs from current prompt-based AI
  • Why spatial reasoning, constraints, and relationships matter for games and animation
  • How AI is evolving from asset generation to environment and system building

### AI-Assisted 3D World Creation

  • Survey of current AI 3D generation tools
    (what they’re good at, where they break, and how to use them safely)
  • Using AI for:
  • Environment blockouts
  • World layout and scale exploration
  • Early ideation and rapid iteration
  • Understanding limitations: topology, materials, scale, and performance

### Unreal Engine as the World Hub

  • Unreal Engine fundamentals for artists and designers
  • How AI-generated content fits into real-time engines
  • Turning rough AI output into:
  • Playable spaces
  • Cinematic environments
  • Animation-ready scenes
  • Why engines like Unreal matter as the convergence point for AI, art, and interactivity

### Production Reality Check

  • Where AI genuinely saves time
  • Where traditional skills still matter (a lot)
  • How to think like a world builder, not just an asset consumer
  • Ethical and creative authorship considerations

***

## Who this is for

This workshop is ideal for:

  • Game designers and world builders
  • Animators and VFX artists
  • 3D artists and technical artists
  • Students exploring AI + creative tech
  • Anyone curious about the future of AI-driven world-building
  • Photo of the user
  • Photo of the user
  • Photo of the user
4 attendees

Upcoming events

1

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  • AI World Modeling for Games and Animation

    AI World Modeling for Games and Animation

    550 Deep Valley Dr, Rolling Hills Estates, Ca, US

    ## AI World Modeling for Games and Animation

    ### Building 3D Worlds with AI Content Generation (AI 2.0)

    When: Sunday, March 8, 2026 • 1:30–3:30 PM PT
    Where: PVNET – Promenade PV Mall
    550 Deep Valley Dr., Ste #289
    Rolling Hills Estates, CA 90274
    Host: Joseph Micallef
    https://www.worldmakerworkshop.com/
    Zoom: https://pasadena-edu.zoom.us/my/dmajoe

    ***

    ## What this workshop is

    This workshop explores the next phase of AI for games, animation, and visual effects:
    World Model AI (AI 2.0) — systems that go beyond single assets and begin to understand space, structure, relationships, and environments.
    Rather than focusing only on prompts or one-off 3D models, this session looks at how AI-driven 3D content generation can be used to build up entire worlds — environments, layouts, and interactive spaces — and how those worlds are assembled, refined, and made playable or cinematic inside modern engines like Unreal Engine.
    This is an accessible, concept-driven, hands-on introduction aimed at artists, animators, game developers, and technologists who want to understand where AI is heading and how it fits into real production workflows.

    ***

    ## What we’ll cover

    ### AI 2.0 & World Models

    • What “World Model AI” means — and how it differs from current prompt-based AI
    • Why spatial reasoning, constraints, and relationships matter for games and animation
    • How AI is evolving from asset generation to environment and system building

    ### AI-Assisted 3D World Creation

    • Survey of current AI 3D generation tools
      (what they’re good at, where they break, and how to use them safely)
    • Using AI for:
    • Environment blockouts
    • World layout and scale exploration
    • Early ideation and rapid iteration
    • Understanding limitations: topology, materials, scale, and performance

    ### Unreal Engine as the World Hub

    • Unreal Engine fundamentals for artists and designers
    • How AI-generated content fits into real-time engines
    • Turning rough AI output into:
    • Playable spaces
    • Cinematic environments
    • Animation-ready scenes
    • Why engines like Unreal matter as the convergence point for AI, art, and interactivity

    ### Production Reality Check

    • Where AI genuinely saves time
    • Where traditional skills still matter (a lot)
    • How to think like a world builder, not just an asset consumer
    • Ethical and creative authorship considerations

    ***

    ## Who this is for

    This workshop is ideal for:

    • Game designers and world builders
    • Animators and VFX artists
    • 3D artists and technical artists
    • Students exploring AI + creative tech
    • Anyone curious about the future of AI-driven world-building
    • Photo of the user
    • Photo of the user
    • Photo of the user
    4 attendees

Group links

Organizers

Members

365
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Photo of the user Alicia Hollinger
Photo of the user John Kirk
Photo of the user Jared Hardy
Photo of the user Kingsley W
Photo of the user Sam Darkhovsky
Photo of the user Phil
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Photo of the user John Hodson
Photo of the user Tunde Benson
Photo of the user Alala-inLalaland