Skip to content

Details

Overview:
-$300 added NLH tournament
-Players earn FREE entry by having played at least (4) WSOP League tournaments (if you don't know what this is, it doesn't apply to you)
-Players who don't qualify for free entry have the option to buy in directly ($40 for 20k). Unlimited rebuys available for 2hrs ($40 for 20k). Add-on available at break (after 1st 2 hrs, $40 for 30k)
-Mystery Bounties: Players who knock out certain players w/ bounties on their heads, win prizes. Prizes include gifts, cash & gift cards (these in addition to the prize pool)
-Dealer Appreciation: $5 tipped gets you an extra 5k in chips (available w/ each buy-in, rebuy or add-on)
-Early Bird: Arrive on time, receive an extra 2k in chips
-There will be pizza, come hungry!
-Capped at (32) players, (8) per table.
-(12) people qualified for free entry via the WSOP League so there will be (20) remaining spots for anyone else who's interested
**CASH BUY-INS ONLY**

To Start:
-Players will receive (2) Funishment cards to start the tournament
-Players receive (1) addt'l Funishment card for each rebuy or add-on
-Funishments can be shown to one another or remain hidden until used (player discretion)
-Funishment cards can be traded from person to person, but must be done in between hands or on break

Funishments:
1-Up: Instantly receive (1) starting stack (can be used anytime, but must be initiated prior to betting on any street or going all in, if being used during a hand). Cannot be used against an all in opponent
Bonus XP: Gain (1) free rebuy or add-on (receive (1) additional Funishment card when used), Must be used when knocked out or when adding on
Ocean: Receive a 6th community card (must be initiated prior to any river betting or as soon as the river hits the table if all in). When used, the Ocean acts as another round of betting
Book Ends: (2) extra community cards added to the board (can be used anytime but must be used prior to any river betting or as soon as the river hits the table if all in). The (2) additional community cards act as another (1) addt'l round of betting
New Flop: Receive a new flop (must be initiated before any flop betting or before a turn is dealt if all in)
New Turn: Receive a new turn card (must be initiated before any turn betting or before a river is dealt if all in)
New River: Receive a new river card (must be initiated before any river betting or as soon as the river hits the table if already all in)
Dirty River: Receive an extra river card. Either river card can be used to make your hand, ie there will be (2) rivers but only (1) round of river betting (must be used prior to any river betting or as soon as the river hits the table if all in)
Kill Card: Can be used to kill any card on the board or in another player's hand (if killing a card in another player's hand, you choose which card to kill). The killed card will be replaced by the next card from the deck (can be used anytime before showdown). If the new card replaces a card on the board, this new card will act as another round of betting. Cannot be used once any player in the hand is all in
+2/-2: Give yourself (2) new cards from the deck or take (2) of your opponents cards (if taking away cards, your opponent(s) receive(s) the next (2) cards from the deck). A player who uses this Funishment will finish the hand w/ (2) extra cards and may use any or all of their hole cards to make a hand (can be used anytime before river betting starts, including preflop). If all in, can be used after a river is dealt but must be used as soon as the river hits the table. Cannot remove cards from a player who is already all-in
Forced Fold: Force your opponent to fold (1) of their hole cards (you choose which). Opponent receives the next card from the deck (can be used anytime before river betting starts). Cannot be used against an all-in opponent
Groundhog Day: The next card is dealt face down (can only be used for the turn or river and must be initiated prior to the dealer bringing that card). Hand then resumes normal play. Concealed card is turned over after all other streets of betting at which point (1) final round of betting ensues
SB Special: Players may give this card to anyone at any time (must be done before a hand starts). Players who receive this card must post the small blind for everyone that round. Only (1) SB Special card can be active at a time
Uno Vez Mas: Receive (2) new hole cards (must be used before the flop is dealt, player receives the next (2) cards off the top of the deck)
Button Bonanza: Once initiated, the player who wins the hand wins the button (lasts for the next (5) hands, button then resumes normal rotation from that spot)
VPIP: Can be given to any player at the table. That player must see 100% of the flops for the next (3) hands or that player is forced to put (3) BB's into the 4th hand pre. Those chips will act as a splash pot for that hand. If the player has less than 3 BB's they will put their remaining stack in. Players in the SB/BB for the splash pot will still be required to post
Button Bouncer: Player who initiates this instantly receives the button (must be used prior to the start of a hand). Button moves from there in normal fashion
Rock, Paper, Scissors: You can challenge anyone at the table to a best of 1 rock, paper, scissors match. If you beat them, they must give you 3 BB's or their remaining stack if less than 3 BB's. If they beat you, nothing happens. Must be done in between hands and is done as: rock, paper, scissors, shoot

Funishment Caveats:
-Only (1) Funishment card total, can be used per hand. As soon as (1) Funishment is initiated, that is the only Funishment allowed that hand. ie (2) people cannot use a Funishment card in the same hand nor can (1) person use more than (1) Funishment per hand
-Funishments can be used while all in or when facing an all in (unless otherwise specified)
-It is not the dealer's responsibility to make sure you use your Funishments when you want to. Be ready to initiate these w/ a quickness as many are time dependent. Dealers will pause briefly between streets or when someone is all in, to allow for the use of Funishments, but it is ultimately the player's responsibility to act quickly when using these as some must be activated prior to any player or dealer action
-The number of burn cards per hand does not change, although it may change when the burn is dealt depending on when a Funishment is used
-If knocked out, you do not automatically lose your Funishment cards. Funishment cards will be retained by players IF players elect to rebuy
-This may not be the full list of Funishments, more may be added as we devise addt'l creative ways to screw one another

THIS IS OUR 1ST TIME TRYING THIS SO WE MAY HAVE SOME HICCUPS, BE PREPARED FOR THIS AND EXPECT A BIT OF CHAOS. Be kind to one another and respectful of our dealers as we navigate this together. I imagine this will be a lot of fun!!

Related topics

Events in Denver, CO
No Limit Texas Hold 'em
Poker
Poker Games
Poker Tournaments
Texas Hold 'em Tournaments

You may also like