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Time to play D&D 5E at: Twilight Cafe near Yonge & Bloor
Reservation is under: Renat

Host is bringing his own custom campaign, it is a drop in campaign and requires no continued participation No D&D experience is required, but some familiarity would be preferred. Premade characters would be provided, alternatively ask the host for documents to create your own character on D&D Beyond App.

Maximum number of players is 6 for each scenario in the campaign.

Purchase of food and/or drink is required.

Venue address: 667 Yonge St, Toronto, ON M4Y 1Z9

Campaign Introduction;
It's 1869 A.E. The continent of Ameranth stands on the edge of a new age. Steam engines scream across the plains, cities rise like monuments to ambition, and ancient leylines pulse beneath the soil like the heartbeat of something vast and restless. In the wildlands, the Fey Courts whisper. In the duchies, political tensions simmer. Freedfolk push toward a future they were long denied, while First Peoples defend the ancestral pacts that shaped the land long before any Eldrathi ship crossed the Aurelian Ocean.
But Ameranth’s progress is built atop deep scars.
Less then a decade ago, the young nation tore itself apart in the Sundering War — a brutal conflict fought over the enslavement of the Chained Folk, the rights of the duchies, and the very soul of the continent. When the smoke cleared, the Abolition Edict shattered the old order, ending the bondage of the Chained Folk and giving rise to the people now known as the Freedfolk. They emerged into freedom with courage and determination, but also into a society that still struggles with the legacy of its own cruelty. The wounds of that war linger in every courtroom, every council hall, every frontier town built atop a battlefield.
And into this world step you.
You are Meridian Wardens — part troubleshooter, part peacekeeper, part arcane first responder. When a duchy threatens secession, when a telecrystal tower goes dark, when sabotage strikes the rails, or when something ancient stirs beneath the tracks, the Arcane Meridian Consortium sends you. You walk the line between diplomacy and danger, between the living world and the leylines that bind it.
Ameranth is racing toward its future.
Your job is to make sure the rails hold.

D&D Adventure in Industrial Age

First time meeting us and still not sure about the vibe? Check out photos from past in-person events of 2023

** Due to a limited number of RSVPs available, please change your RSVP if you cannot make it so people on the waitlist can have a chance to join the event! If you RSVP'd yes and did not make it to the event, I will consider you a 'No Show'. **

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