Sun, Apr 26 · 4:30 PM ICT
🏏 Turf Cricket Rules
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⏱️ Match Format
Total time is 90 minutes. The game consists of 2 innings. Each team has 7 players. Each side plays 7 overs, adjustable based on time or number of players. The maximum time per innings is 40 minutes, and this is a hard stop.
🧢 Teams & Batting
Batting order must be fixed before the start of the game. All players are allowed to bat if time permits. An optional retirement rule can be used where a batter must retire upon reaching 30 runs but can return if wickets fall.
🎯 Bowling Rules
Each bowler can bowl a maximum of 2 overs, and there must be at least 4 different bowlers used. A no ball results in 1 run plus a free hit. A wide gives 1 run and can either be re-bowled or not depending on how strict the game is. For a casual game, wides are not re-bowled to keep the game fast.
❌ Dismissals
A batter can be out by being bowled, caught, run-out, or stumped. For catches off the wall or net, this must be decided before the game begins—either counting as out or not out, with not out being more common in turf cricket.
🚫 Special Turf Rules
LBW is not applied. Dangerous bowling such as fast beamers results in a warning. If the ball hits the ceiling or net directly, it is considered a dead ball.
⏳ Time Enforcement (VERY IMPORTANT)
If time runs out, the current over is completed and the match ends immediately after.
🏆 Result
The team with the most runs wins. In case of a tie, tie-breaker options include a super over with 1 over per side or deciding the winner based on fewer wickets lost.