GAB meets at Intrepid on the third floor, Room #3150. Folks start to gather at 6:30pm, and the talk begins at 7pm.
Procedural Audio: Synthesizing Your Game
Join us for a discussion on procedural audio in games. We'll explore where we've been, where we're going, and feature a look at Tsugi Studios' new procedural sound design tool, GameSynth. This software is designed to help make procedural audio more accessible both in the design process, and a plausible solution in a shippable product. Join us for a deep dive into the future of procedural audio for games.
Eric Hamel is a freelance sound designer, composer, and jack-of-all-trades game developer in Boston. His work has been featured at PAX, BostonFIG, the Google Play Indie Festival, and IndieCade. He's also co-founder of Boston-based Indie studio Worthing & Moncreiff. As a graduate of both the Boston Conservatory and the Entertainment Technology Center at Carnegie Mellon University, Eric continues to explore interactive storytelling in the Digital Arts.