- Game Audio Boston Nov Meetup: Making Of Kine's Audio!
NOTE: THIS MEETUP WILL BE IN THE NEW LOCATION ADVENTURE PUB IN ARLINGTON, ACCESSIBLE OFF THE RED LINE Join us this meetup with composer Mitchel Wong as they explain the journey and systems of composing for Kine and its modular soundtrack. Kine is a narrative puzzle game about three instruments on their road to stardom, and it launched earlier this year on October 17th on the Epic Game Store, Switch, PS4, Xbox One, and was a Google Stadia launch title. As a game that was musically themed, its audio is an integral part of it, with in depth systems to support the game. Join us as we take a deep dive into how this award winning audio was created and iterated upon over its 2 years. Mitchel Wong is a composer and sound designer local to the Boston area. They are a co-organizer of Game Audio Boston and besides composing for Kine, they are also working on Chibisu's Costume Combat, Stratagem!, and Watch This Space.
- Boston Indies: Boston Game Dev Holiday Party
For December, instead of our normal meeting, we'll be co-hosting a holiday party along with the rest of the Boston game development community! Please see this post for details: https://www.eventbrite.com/e/boston-game-dev-holiday-party-tickets-79769431517 Please note: By attending our meetings, you agree to our safe space policy (http://www.bostonindies.com/safe-space-policy/).
- How to Produce a LARP: Theory, Workshop & Instruction
1950 Mass. Ave. | Events at the Cambridge Masonic Temple
Producing a LARP Theory, Workshop and Instruction Do you keep daydreaming about running your own LARP, whether it's a single one-shot game, or a long-term campaign game, but you're paralyzed by all the unknowns? Well let's get you unstuck. EVERYONE can produce a LARP. You don't have to have crazy budgets or wild production values to start out— all you need is an idea and a plan for how to make it happen. This day-long workshop is designed to give you the tools and confidence you need to get your game going. Let's turn those daydreams into reality and create amazing experiences! Schedule Module 1: Conceptualization (10am - 11:30am) Coming up with a game idea and understanding what format that game may take Topics covered: Core concept, Theme(s), Tone, Format, Mechanics Theory: 30 minutes Workshop & Instruction: 1 hour Lunch Break - BYO lunch or go get food locally (30 minutes) Module 2: Development (12pm - 1:30pm) Fleshing out your game and making it playable and understandable. Topics covered: Worldbuilding: top-down vs bottom-up approaches to building & elements of creating immersive worlds. Rules: fitting mechanics to your vision; creating rules systems vs modifying existing systems; formal elements vs dramatic elements. Theory: 30 minutes Workshop & Instruction: 1 hour Module 3: Pre-production (1:30pm - 3pm) Doing the work it takes to make bring the idea into reality. Topics covered: Budgeting: how to make a budget, templates provided. Logistics: venues, staffing, scheduling, food/beverage, insurance. Communications: player communications, staff communications. Production Hacking: how to make stuff look good for cheap. Theory: 30 minutes Workshop & Instruction: 1 hour Module 4: Event Production (3pm - 4:30pm) How to actually run your event. Topics covered: player and staff onboarding and expectation-setting, debriefs & deroleing, utilizing runtime schedules, managing conflict resolution, managing staff communications. Theory: 30 minutes Workshop & Instruction: 1 hour