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Upcoming events (5+)
Petricore was founded in 2015 by a group of recent college graduates, and since then has done over $1 Million in contract work sales for customers both in and out of the games industry. Through that, they've also been able to develop and release multiple of their own mobile games, and are currently developing a console/PC title called DogFight. This talk will cover how they've been able to successfully operate for over 4 years, alongside advice and practical examples of how you could do the same. Ryan Canuel currently serves as CEO of Petricore, Inc., the company he founded in 2015 just before graduating from Becker College. Petricore develops digital games and software applications for worldwide clients in the digital games, exhibit design, and advertising spaces. The company has released three games, Mind the Arrow, Gelato Flicker, and Battery Boy. All have earned various accolades, and share more than 800,000 downloads. Ryan was named 2015 entrepreneur of the year by the Worcester Regional Chamber, the 2017 Rising Pixel by Playcrafting, and the 40 under 40 Class of 2018 by the Worcester Business Journal. Ryan currently serves on the alumni board for Becker College, the review board for the Greater Worcester Community Foundation Creative Spark grants program, and the board of advisers for MassDiGI.
GAB meets at Intrepid on the third floor, Room #3150. Folks start to gather at 6:30pm, and the talk begins at 7pm. Procedural Audio: Synthesizing Your Game Join us for a discussion on procedural audio in games. We'll explore where we've been, where we're going, and feature a look at Tsugi Studios' new procedural sound design tool, GameSynth. This software is designed to help make procedural audio more accessible both in the design process, and a plausible solution in a shippable product. Join us for a deep dive into the future of procedural audio for games. Eric Hamel is a freelance sound designer, composer, and jack-of-all-trades game developer in Boston. His work has been featured at PAX, BostonFIG, the Google Play Indie Festival, and IndieCade. He's also co-founder of Boston-based Indie studio Worthing & Moncreiff. As a graduate of both the Boston Conservatory and the Entertainment Technology Center at Carnegie Mellon University, Eric continues to explore interactive storytelling in the Digital Arts.