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Upcoming events (5)
Join us for a weekly talk show hosted by local indie legends Ziba Scott and Ichiro Lambe, interviewing developers from the Boston indie scene! This week, we'll be talking to Jon Bellini, currently working on action/strategy space game Alpha One and teaching at Montserrat College! https://twitter.com/jonbellini www.spacecapsulegames.com We'll also catch up on the latest dev log postings, and hear about upcoming Boston game events! Join us on Zoom after the show to hang out and chat (Zoom link will be posted to the Boston Game Dev slack channel, slack.bostongamedev.com)
LIGHTNING TALKS! Boston Indies and Women in Games Boston will be co-hosting virtual lightning talks! If you have a short (5 - 10 minute) presentation you'd like to give, please fill out the form below and we'll get back to you with more details about presenting when we have a list of talks. If you haven't given a talk before, lightning talks are a great way to get some practice presenting! FORM: https://forms.gle/Ak3QitrkkPSR3wQ47 Some topics that we'd love to hear about: - Cool development tools - Novel Unity/Unreal/GameMaker/Whatever techniques you're feeling right now - Fun development anecdotes - Handy work from home team building/management/production techniques - What are you working on right now? Is it cool? Once we've collected enough responses for an evening of programming, we'll be in touch with details about logistics. Thanks! If you have any questions, drop Chris Maire a line at [masked], or on the Slack (slack.bostongamedev.com). Here's a few more concrete examples that would be fun: - A breakdown of how you've been slowly improving that one puzzle in your game - How to make a tiny game in Bitsy in 10 minutes - A book report on a game development related book like A Theory of Fun for Game Design (or The Design of Everyday Things, or the Brutal Legend art book) - How to make music in Bosca Ceoil with no knowledge of music theory or DAWs or what a DAW even is - Perforce is the best source control, and here's five reasons why - git is the best source control, and here's SIX reasons why - How your game sold 10,000,000 units, all thanks to using Dropbox as source control - A brief introduction to shader programming Please note: By attending our meetings, you agree to our safe space policy (http://www.bostonindies.com/safe-space-policy/).