What we're about

Boston GameDev convenes many of the game-creator meetups in the greater Boston area. This includes:

- Boston Indies

- Boston Post Mortem

- Women in Games

- Game Audio Boston

- Making Games Making Friends

- Game Makers Guild

- MassDiGI

- BostonFIG Volunteers

- Boston Unity Group

- (more groups joining and welcome to join!)

Our goal is to create a unified source for meetup information and logistics so that the game-maker community can reliably understand the goings-on in our area.

You can join the community slack group at http://bit.ly/BosGameSlack


Our Communities

Boston Indies

Boston Indies is a community of dedicated independent game developers in Massachusetts and the surrounding area. We define ourselves in connection with our community spirit and our group objectives. We gather in person once a month to talk about the art and craft of making games, and to share our work with each other.

Our goals are to:

• Foster a sense of community among Boston’s independent game creators

• Facilitate the monthly meetup and other related community events

• Encourage makers to create games independent of large budgets and large company ties.

• Provide a safe environment to obtain critical feedback on game development works in progress.

• Serve as a brain trust for important information sharing among local independent developers

We are completely agnostic with respect to technology, development platform, game type, and scope of game development. As long as you show up with an open mind and a helpful attitude and you are committed to making your own games, on your own terms, you are welcome to join us.

Upcoming events (5+)

Boston Post Mortem - Work/Game Balance

222 Third St

Petricore was founded in 2015 by a group of recent college graduates, and since then has done over $1 Million in contract work sales for customers both in and out of the games industry. Through that, they've also been able to develop and release multiple of their own mobile games, and are currently developing a console/PC title called DogFight. This talk will cover how they've been able to successfully operate for over 4 years, alongside advice and practical examples of how you could do the same. Ryan Canuel currently serves as CEO of Petricore, Inc., the company he founded in 2015 just before graduating from Becker College. Petricore develops digital games and software applications for worldwide clients in the digital games, exhibit design, and advertising spaces. The company has released three games, Mind the Arrow, Gelato Flicker, and Battery Boy. All have earned various accolades, and share more than 800,000 downloads. Ryan was named 2015 entrepreneur of the year by the Worcester Regional Chamber, the 2017 Rising Pixel by Playcrafting, and the 40 under 40 Class of 2018 by the Worcester Business Journal. Ryan currently serves on the alumni board for Becker College, the review board for the Greater Worcester Community Foundation Creative Spark grants program, and the board of advisers for MassDiGI.

Game Audio Boston - Procedural Audio

Intrepid Pursuits

GAB meets at Intrepid on the third floor, Room #3150. Folks start to gather at 6:30pm, and the talk begins at 7pm. Procedural Audio: Synthesizing Your Game Join us for a discussion on procedural audio in games. We'll explore where we've been, where we're going, and feature a look at Tsugi Studios' new procedural sound design tool, GameSynth. This software is designed to help make procedural audio more accessible both in the design process, and a plausible solution in a shippable product. Join us for a deep dive into the future of procedural audio for games. Eric Hamel is a freelance sound designer, composer, and jack-of-all-trades game developer in Boston. His work has been featured at PAX, BostonFIG, the Google Play Indie Festival, and IndieCade. He's also co-founder of Boston-based Indie studio Worthing & Moncreiff. As a graduate of both the Boston Conservatory and the Entertainment Technology Center at Carnegie Mellon University, Eric continues to explore interactive storytelling in the Digital Arts.

Boston Indies! (Details TBD)

Needs a location

Please note: By attending our meetings, you agree to our safe space policy (http://www.bostonindies.com/safe-space-policy/).

Boston Indies! (Details TBD)

Needs a location

Please note: By attending our meetings, you agree to our safe space policy (http://www.bostonindies.com/safe-space-policy/).

Photos (14)