What we're about

Boston GameDev convenes many of the game-creator meetups in the greater Boston area. This includes:

- Boston Indies

- Boston Post Mortem

- Women in Games

- Game Audio Boston

- Making Games Making Friends

- Game Makers Guild

- MassDiGI

- BostonFIG Volunteers

- Boston Unity Group

- (more groups joining and welcome to join!)

Our goal is to create a unified source for meetup information and logistics so that the game-maker community can reliably understand the goings-on in our area.

You can join the community Slack chat at:

http://slack.bostongamedev.com

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Our Communities

Boston Indies

Boston Indies is a community of dedicated independent game developers in Massachusetts and the surrounding area. We define ourselves in connection with our community spirit and our group objectives. We gather in person once a month to talk about the art and craft of making games, and to share our work with each other.

Our goals are to:

• Foster a sense of community among Boston’s independent game creators

• Facilitate the monthly meetup and other related community events

• Encourage makers to create games independent of large budgets and large company ties.

• Provide a safe environment to obtain critical feedback on game development works in progress.

• Serve as a brain trust for important information sharing among local independent developers

We are completely agnostic with respect to technology, development platform, game type, and scope of game development. As long as you show up with an open mind and a helpful attitude and you are committed to making your own games, on your own terms, you are welcome to join us.

Upcoming events (2)

Foley In Games/ Making Systems with Juliet Rascon | Game Audio Boston

On October 27th we will be talking with Juliet Rascon of Playstation to talk about foley in cinematics and in-game, what foley represents, how it affects your game, how to make a system, how to pick props, etc.. Juliet has worked on / is working on Demon Souls, Death Stranding, Spiderman, God of War, and more! Again, our remote meeting will take place on Discord on Tuesday, the 27th of October at 7:00 pm EST.

[BPM] Getting Creative: A fireside chat with Harmonix's VP of Creative

~~~~~~~~~~~~~~ DESCRIPTION ~~~~~~~~~~~~~~ Given her non-traditional background and the variety of roles/disciplines in which she has worked, Helen McWilliams has had to get creative over the years in order to pursue her professional passions. Helen will be chatting about strategies that folks from non-gaming/untraditional backgrounds can utilize to advance their careers. She will also touch on how studios of any size can use related strategies to find new talent and ideally increase diversity in their workplaces. Mostly, Helen just wants to hear your questions about anything Harmonix-related, and is therefore hoping for a lengthy Q&A. She will do her best to remember things even though she can’t remember where she hid the trail mix with the mini peanut butter cups in it and that was, like, twelve days ago. ~~~~~~~~~~~~~~~~~~~~~ ABOUT THE SPEAKER ~~~~~~~~~~~~~~~~~~~~~ As VP of Creative at Harmonix, Helen McWilliams is responsible for ensuring the creative excellence of all company products. Helen started at Harmonix as a QA Tester in 2004, and has since held a variety of positions at the studio, including writer, producer, designer, and creative lead. She has worked on over 25 shipped titles, including the upcoming FUSER, and numerous games in the Rock Band, Guitar Hero, and Dance Central franchises. Outside of Harmonix, Helen plays guitar and intends to return to the very excellent local punk/hardcore scene once fun is a thing we can do again. ~~~~~~~~~~~~~~~~ DEMO SIGNUPS ~~~~~~~~~~~~~~~~ Want to show off a project you or your team have been working on? Apply here to demo it for the group! https://forms.gle/JeFvKD2pJC4r6a3F6

Past events (93)

BIT SHO Episode 16 w/ Gwen Frey

Online event

Photos (52)