Boston Post Mortem: UX Practices For Mobile Games

Boston GameDev
Boston GameDev
Public group
Location image of event venue

Details

ANNOUNCEMENT: BPM is committed to the health and safety of its attendees. Due to concerns about the spread of COVID-19, the March Meetup will be hosted online over Zoom.

Here's how you can join:

1. First, Sign up for Zoom right here https://zoom.us/signup, then download the desktop app, mobile app, or the online browser add-on.

2. Open the calendar invite to the Zoom meeting posted in the event description on Meetup or Facebook, using the included meeting ID number.

3. You're in! We recommend setting up Zoom before the meeting just so everyone can join and listen to the talk on schedule.

Meeting link: https://zoom.us/j/934862848
Meeting ID:[masked]

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DESCRIPTION
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Ever wondered how to build a menu so players don't get lost? Confused about how to make a menu for your game? Join us as Colleen takes us through best practices in mobile UX design. Drawing from her background of building UI for titles like Star Trek Timelines, Game of Thrones Ascent, and many other titles, she will walk us through how you can apply UX design principles to your current or next title.

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ABOUT THE SPEAKER
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Colleen Nachtrieb is the UX Manager at WB Games. In addition to WB, she has brought games based on IPs like Game of Thrones, Star Trek, and The Walking Dead to life while working at Disruptor Beam as Creative Director, and in her 14 years of game development experience she has worked on titles at 38 Studios, Lego, NetDevil, and other studios.

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DEMO SIGNUPS
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Want to show off a project you or your team have been working on? Apply here to demo it for the group! https://forms.gle/PqJt8x5QmTduHVFN7