Skip to content

Details

Boston Indies is back with our first in-person event since 2020!

It's been a while, so let's catch up with some of our favorite local indies with a little panel. What's everyone working on? What are their goals with those projects? We'll have a fun group of devs pursuing game development in wildly different ways, so whether you're new to game development or a grizzled old timer, there'll be interesting info about the process and opportunities to reflect on why we do what we do.

Panel will start at 7:30 and run until about 8:30, feel free to stick around and chat until 10! If it rains, we'll use the adjacent indoor space.

Huge thank you to our hosts at MIT Game Lab!

Panelists:
Andrew Baillie is creator and organizer of the alternative indie game anthology Indiepocalypse plus any other game-adjacent projects he's decided to burden himself with.
pizzapranks.com

Michael Berthaud is a game designer, programmer, and the founder of Blurred Loops a game studio working on its debut title Our Passing Thoughts.
https://twitter.com/MichaelBerthaud

Jen Kindl is a Creative Director at Snoozy Kazoo, the studio that made Turnip Boy commits Tax Evasion! Turnip Boy is now climbing the crime ladder in Turnip Boy robs a Bank! She's a dog mom, keyboard enthusiast, and tells everyone that she shreds gnar despite only doing it twice.

Chris Hart is a Senior Engineer at a small unannounced studio, working on a multiplayer Unreal title, as well as one of the co-organizers for the Boston Unity Group.
https://mastodon.gamedev.place/@dstrawberrygirl

Neal Laurenza is the CEO of Skymap Games, a game company that believes in being kind, helpful, and ambitious. Do your best!

Moderated by Ziba Scott, who creates games as Popcannibal and lounges around Boston making games that explore the lines between fantasy and meaningful actions. And sillier stuff too.

April 18, 7 - 10 pm
MIT Open Space
292 Main St, Cambridge, MA 02142
(Outside, right behind the Kendall Sq T station and next to the MIT Museum)

Transportation/parking info: https://www.openspace.mit.edu/visit
Please use public transit! The parking at the Hayward lot is very expensive!

By attending, you agree to adhere to the MIT Game Lab harassment policy visible here:
http://gamelab.mit.edu/harassment-policy/

If you experience any harassment or other disrespectful behavior, please report it to the primary organizer of this event, Chris Maire (either in person at the event, on the Boston Game Dev slack channel, or via the messaging feature on Meetup) or speak with any MIT staff at the event.

Events in Cambridge, MA
Game Design
Independent Game Development
Video Game Development
Indie Games

Members are also interested in