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EVENT UPDATE: Since Mike Raznick had to postpone his appearance, we are instead hosting a talk by our very own Chris Bolte on how the process of implementing audio in a game plays a crucial role in how we approach our creative process as sound designers.
This talk will feature examples and concepts that helped a small audio team create the immersive and highly detailed soundscape in Ghost of Yōtei, and feature thought exercises that will help you set a clear vision for projects of any scale.
We will also take a little detour into what it means pivoting to a game audio career later in life and giving it your all while staying sane.

Related topics

Video Game Design
Games
Composers
Game Music

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