Boston Indies LIGHTNING Talks
Details
C'mon out for LIGHTNING TALKS, a series of ~10 minute talks on a variety of game development related topics given by you, the Boston Indies community! Come share a cool solution to a design problem you found, talk about a development tool you love, or share an inspiring anecdote from your project!
Doors 6:15, Talks 7pm, we get kicked out at 9.
May 19th, 6:15 - 9:00 pm
Lewis Room
Cambridge Public Library Central Square Branch
45 Pearl St
Cambridge, MA 02139
Talks:
- Where'd my physics go? How to run Unreal physics on low frame rate devices - Justin Houk (Archmagus, Inc)
- Using Utility AI to score decisions in a turn-based tactical autobattler - Jonathon Davis
- You are valid, but are your blueprints? A talk about data validation in unreal - Gavin Camlin (Toys for Bob)
- Porting games to Playdate - Sam Lyon
- People Are the Answer: Collaboration as rebellion in the AI Age - Chris DeLeon (DevPods.gg / Brave Lighthouse LLC)
- Boss Technical Design: comparing development effort vs player impact - Christian Gabbianelli
Note that Boston Public Library has strict attendance limits for the Community Room. If you plan to attend, please RSVP.
By attending, you agree to adhere to the Boston Game Dev Code of Conduct.
Boston Indies is committed to creating a safe, inclusive environment for our community. If you experience any harassment or other disrespectful behavior, please report it to the organizer of this event (either in person at the event, on the Boston Game Dev slack channel, or via the messaging feature on Meetup), email us at admin@bostonindies, or speak with venue staff.
