Dissecting Unity's Runtime fee and the longer term fallout
Details
Hi everyone,
We're back in September and back at dBs Institute who have kindly volunteered their space again. Massive thanks to them for helping out.
We've had a last minute change of plan as Fraser who was orginally scheduled to speak has had to withdraw so as an alternative, we're going to replace it with a panel to talk more about the recent Unity Runtime fee news.
We have three members joining me on the panel including:
James Parker - Director of Ground Shatter. A studio who have built all of their releases using Unity including Fights In Tight Spaces and RICO.
Robbie Howe - Technical Director at Nuclear Candy. Nuclear Candy were recently formed and working on an unannouced project.
Jess Rutland - Business Development Associate at Auroch Digital who have built titles in both Unity and Unreal including Mars Horizon and Warhammer 40000: Boltgun.
Auroch also have job vacancies they are looking to fill so check out their website for more details.
Really looking forward to it! Any questions or queries, let me know!
Lukas
