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Monthly meeting! Fluid Worlds with Fluidium: Exploring Shaders & Metal on iOS

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Monthly meeting! Fluid Worlds with Fluidium: Exploring Shaders & Metal on iOS

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Fluid Worlds with Fluidium: Exploring Shaders & Metal on iOS

Join Jason Smith as he takes us inside the world of shaders and GPU programming on iOS. We’ll break down what shaders are, how GPUs differ from CPUs, and how Apple’s Metal framework powers rich, real-time experiences. Jason will share lessons from building his interactive fluid simulation app, Fluidium — complete with a live demo. Whether you’re new to graphics programming or curious about pushing iOS devices to their creative limits, this talk will spark both inspiration and practical insights.

We look forward to learning from each other and of course we will have pizza!

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