What we're about

The Columbia University School of the Arts' Digital Storytelling Lab (http://digitalstorytellinglab.com) holds monthly meetups for those interested in how to harness story, play, design and technology for social innovation. Meetups mix ignite style talks, with rapid prototyping and social mixers. We're looking for thinkers & doers - Wanted storytellers, game designers, makers, hackers, educators, activists and anyone who is interested in learning, doing and sharing. We're part of an initiative at Columbia University that is focused on story-driven innovation. We hold events and labs around the world and are always up for an interesting collaboration.

Upcoming events (1)

Conversational Mechanics - balancing story & interactivity

Film Society at Lincoln Center - Elinor Bunin Film Center auditorium

Immersive Case Study The evening starts with a case study on “Where There’s Smoke,” a documentary/immersive theatre experience/escape room that became the first stand alone installation in the history of the Tribeca Film Festival. Join Lance Weiler (writer/director/experience designer) and Loren Hammonds (Senior Programmer Film & Immersive, Tribeca Film Festival) for a candid conversation about the challenges and opportunities of staging site-specific installations that attempt to balance story and interactivity - work where those formerly known as the audience become storytellers and part of the experience. Open design/prototyping session Immediately after join us for a special design/prototyping session focused on Conversational Mechanics. Lead by Nick Fortugno and Lance. The Year of Poe returns as we explore the works of Edgar Allan Poe. This is a unique opportunity to see the design process of “The Raven” an adaption that Ava Lee Scott, Lance and Nick are creating. “The Raven” will premiere at NYFF in the Convergence section before heading into an extended run later this fall. Collaborators include Columbia DSL, Actors Theater NYC, AIHS and Film at Lincoln Center. The Year of Poe encourages storytellers, designers, game creators, makers and hackers to develop their own Poe adaptions. The open initiative from Columbia DSL encourages works and/or elements of those works to be released under a Creative Commons license in an effort to explore new forms and functions of storytelling.

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