Sun, Nov 16 · 12:00 PM PST
THIS IS A LIMITED SEATING EVENT. FIRM RSVPS ARE REQUIRED
Please only sign up if you plan on staying for both games
Rules knowledge not required. We will teach as necessary but rules videos are posted below each game description.
In Guilds of London , you place your liverymen in strategic Guilds, building your power base, so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit, so that you can control the future development of the city.
https://boardgamegeek.com/boardgame/134157/guilds-of-london
https://www.youtube.com/watch?v=vE7ibZNuqKw
In The Great Fire of London 1666 , the players are men of wealth and standing who own property around London. The Lord Mayor has failed to act and it is down to these mighty men to lead trained bands of militia to fight the fire and save the city. To do so they must decide which districts to sacrifice to the fire and which to protect. Remember, these same men own much of London, thus such choices will shape their own future and greatly affect their wealth and standing.
Use the trained bands to suppress the fire and explosives to destroy blocks of housing to create fire breaks and prevent its spread. Do you choose to protect your own homes, turning a blind eye and allowing the fire to consume your rival's property? Or will you stand as the hero of London, and choose to save as much of the city as possible?
Victory can belong to the player with the most property left after the ashes settle, but stopping the fire and saving London's most famous landmarks may win a more altruistic land owner the hearts and minds of the people.
Save the city, or watch it burn.
https://boardgamegeek.com/boardgame/41569/the-great-fire-of-london-1666
https://www.youtube.com/watch?v=dYZfOej8MJo