Space Station Phoenix followed by Xenon Profiteer. We will be playing in the upstairs section of Silver King.
We'll be deconstructing our ships to build space stations and then deconstructing our decks to distill Xenon
https://www.youtube.com/watch?v=bRZxxxLKf7M
https://boardgamegeek.com/boardgame/356414/space-station-phoenix
Space Station Phoenix is a worker-placement and resource management game set in one of Earth’s possible futures. The players are representatives of the Galactic Council, sent to Earth to build space stations to observe and perhaps interact with humanity.
Players begin the game with nine ships and a station hub. These ships act as action spaces that players use to gather resources, explore the nearby planets, and build their stations. Turns are fast and straightforward; either take ship action or take income.
Many games start players off with a small resource engine which they build up to a bigger one. In Space Station Phoenix, players start with the best production engine they will ever have and proceed to break it down part by part. As the game progresses, their actions get more efficient, but the number of ways to take those actions starts to diminish.
Space Station Phoenix also features deep re-playability with millions of possible starting positions and station parts combinations.
https://boardgamegeek.com/boardgame/176530/xenon-profiteer
https://www.youtube.com/watch?v=41av4swD9QE
Xenon Profiteer is a highly thematic, deck-deconstruction, euro game for 2-4 entrepreneurs in which each player takes control of their own Air Separation Facility and distills Xenon from their Systems to complete lucrative contracts. You will also physically expand your facility by building upgrades, pipelines, and acquiring new contracts and connecting them to your Center Console.
In a decidedly different take on the classic deck-building format, Xenon Profiteer not only actively encourages players to remove cards from their decks, it is absolutely essential in order to isolate Xenon. Each turn begins by strategically removing cards from your hand (and deck) through Distilling based on the real-world hierarchy of elements. The goal: only have Xenon remaining in your hand. The problem is, of course, the only way to gain more Xenon, is to bring in more AIR. And AIR is composed of all kinds of other pesky elements that make isolating Xenon difficult.
To combat this, you will need to Buy powerful upgrade cards for your facility in order to become more efficient. These upgrade cards can either be purchased for a lower cost and placed into your system (deck) or installed directly to your facility to be used every turn for the remainder of the game. Or maybe, if you are low on funds, you might decide to place a Bid Token onto an important Upgrade or Contract, thereby giving yourself a discount on a future turn and causing other players to pay YOU extra if they decide to purchase it instead.
After a player has either completed five contracts or installed five upgrades, the game end is triggered and the player with the most Xenon points is the winner.