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Virtual Reality (VR) is quickly becoming our here and now. It’s being used in museums to give guided tours, in industry to train doctors, and in entertainment to drive new ways of storytelling. We'll need to think beyond the words on a computer or mobile screen, and embrace the entire language of virtual reality to think more like screenwriters, less like copywriters. In this talk, you'll learn how to approach 3D content design by looking at opportunities from immersive theater, video games and virtual reality. You'll leave inspired to start shaping the next evolution of immersive experiences.

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