Processing Community Day
Details
A free one-day conference-shaped celebration of creative coding, art, and open source! Coffee, talks, demos. No creative coding or programming experience required.
NOTE: We were unable to secure wheelchair-accessible venue.
"Processing Community Day (PCD) is a worldwide series of community-led events celebrating art, code, and open-source creative tools. Events are organized by local communities around the globe."
SCHEDULE
- 11:00am - Coffee, opening remarks
- 11:30 - Lightning talks
- 12:30 - Lunch
- 1:30 - TBD - Mystery workshop or talk
- 2:00 - Break
- 2:10 - Talk: Small videogames with big ambitions | Rafael Fajardo
- 2:55 - Break
- 3:05 - Talk: The Depth of Words | Joel Swanson
- 3:50 - Break
- 4:00 - Coplanar Nations | Phillip David Stearns
- 4:30 - Closing remarks
SPEAKERS / TALKS
Rafael Fajardo
Artist, designer, researcher, and educator
Small videogames with big ambitions
In this talk Rafael Fajardo will share the processes, failures, and successes behind his games: Crosser (p5js+play); and Migraciones (C#, Unity, and OpenTSPS). The games are small in that all gameplay occurs in a single screen. They are ambitious in their attempts at poetic use of game mechanics to comment on culture.
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Joel Swanson
Interdisciplinary artist
The Depth of Words
Writing has always had depth, from chisel cuts in stone to a drop shadow in one line of CSS. This talk traces the dimensions of text from Sesame Street to word vectors, and explores how AI is changing more than the way we write: it’s changing the shape of meaning itself.
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Phillip David Stearns
Artist
Coplanar Nations
An improvised audio visual performance that employs the use of z-fighting to dramatize open armed conflicts between modern nations, states, peoples and governing bodies by mapping flags as textures onto coplanar surfaces in order to force-render a "compromised state", a resolution that is never fully resolved.
WHAT TO BRING
- Bring your laptop! (And charger)
