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Re: [dnd-823] Your ideal system - while we wait...

From: David
Sent on: Friday, August 24, 2012 1:43 AM
I actually learned on 1st edition, but i am old, lol, and started gaming young.
One of the things I loved when they came out with second edition was that Psionics and magic were obviously different. I really didn't like finding a caption under dominate in 3.5 that said "see charm". I would like to see them do that again, but expand on it, create new magic systems, make clerics spells different from wizard spells, maybe have them based on the power of their god instead of their wisdom? Or adjusted by wisdom, but mainly based on their god? Perhaps have schools of magic that can only be accessed by people of a particular alignment?
I also liked individual xp awards for certain actions, like back in 1st and second edition. Rogues getting xp for disarming traps, fighters bonus xp for defeating creatures, wizards bonus xp for casting spells, and such, make the people in the game interested in everything their character specifically is doing, as well as the team.
Also, (believe it or not this was going to be a short comment) make it so you get xp for creating magic items, instead of loosing xp. That was the way it was done in 1st and 2nd, seriously unpopular change in 3.5.
David Johnson,
Daniel Black,
If you enjoy fantasy, or know someone who enjoy's fantasy, please check out my new Ebook series at:
p.s. I gave up on DnD even though I am running a 3.5 game, I am now creating my own system, which I will bring to one of our events once I have completed it, based on my own book series.

From: Luis <[address removed]>
To: [address removed]
Sent: Friday, August 24,[masked]:29 AM
Subject: Re: [dnd-823] Your ideal system - while we wait...
I learned on D&D 2nd ed but I like a little from 2nd, 3rd, 3.5 and pathfinder (4th ed is  not d&d, lol).
Within the fantasy realm I like realism and common sense.....If I can do it in real life I should be able to do it in a fantasy game but better as long as I have the nessesary skills, knowledge or feats. Pathfinder seem to be in the right track to fix D&D because honestly is the same game with a few changes. The only thing I find a little confusing in the pathfinder is the combat manouver stuff. I would have stayed with 3.5 rules on that.
I hate what they did with spells in 4th ed. In my opinion they made it all too complicated. I tried playing it twice. Once for like 2 months and I gave it a second chance for like 6 months. Combat took so long, all players were experienced D&D players but new to 4th ed. So many different things to keep up with and remember, it was too confusing to me. Again, just my opinion and experience but my #1 thing were the spells....Not been able to cast spells like in traditional D&D killed it for me.
--- On Thu, 8/23/12, Kevin <[address removed]> wrote:

From: Kevin <[address removed]>
Subject: Re: [dnd-823] Your ideal system - while we wait...
To: [address removed]
Date: Thursday, August 23, 2012, 7:28 PM

i don't know if this will post if i simply hit reply on my email.but my Ideal  D&D, would have the realism of 3.5,  (if you can think it theres an alternAtive rule for it) however i like a lot of the fantastic qualities of the AD&D system  (heck they had all the Michael Moorcock references in a deities and Demigods book)____________________________________________________________Woman is 53 But Looks 25Mom reveals 1 simple wrinkle trick that has angered doctors... Note: If you hit "REPLY", your message will be sent to everyone on this mailing list ([address removed]) message was sent by Kevin ([address removed]) from The Austin Dungeons & Dragons Meetup Group.To learn more about Kevin, visit his/her member profile: my mailing list to email meAs they are sent one daily email't send me mailing list messages, PO Box 4668 #37895 New York, New York[masked] | [address removed]

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