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About us

Welcome to Enumclaw Board Games at The Vault Meetup! This group is for board game enthusiasts who love Roleplaying Games (RPGs), Board Games, Cards Games, Games Nights, Tabletop Card Games, and classic tabletop games like Catan and Carcassonne. Whether you're a seasoned player or just starting out, join us for fun game nights and meet like-minded gamers in the Enumclaw area. Let's roll the dice and have some epic adventures together!

Upcoming events

11

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  • Stamp Swap

    Stamp Swap

    Cole Street Game Vault, 1605 Cole Street, Enumclaw, WA, US

    Video Tutorial: https://youtu.be/gOioTticJhc?si=6aWPlpk83IqNV8D7

    Bring stamp collecting to life on tabletops in Stamp Swap! Draft from a public pool of face-down and face-up tiles (along with some bonus cards), then simultaneously divide them into 2 groups. You will select one group from another player and keep the group of yours that isn't selected. Organize your growing collection each round and score 1 of 4 goals--choose wisely, as you can't score that goal again.
    The art of stamp collecting is not just in accumulating many stamps, but in collecting high-quality stamps (including rare gold-foil stamps). This 3-round game for 1-5 players is your chance to meet other attendees, put together a beautiful and well-focused stamp collection, and show it off in a series of contests. Do well and you may walk away with the top prize at this year’s Stamp Swap!

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    11 attendees
  • 1 seat left
    Wormholes

    Wormholes

    Cole Street Game Vault, 1605 Cole Street, Enumclaw, WA, US

    Video Tutorial: https://www.youtube.com/watch?v=5fxwnPKJsS8

    In a peaceful galaxy, a new technology has been invented: wormholes. They allow ships to warp from one point to another, which opens up countless possibilities for commerce and travel. As the captain of a passenger spaceship newly equipped with a wormhole fabricator, you can make some serious space bucks by building a robust network of wormholes. Link the farthest reaches of space while delivering passengers to become the most successful captain in this golden age of spacefaring. It’s time to bend space and go fast.
    In Wormholes, players collect passengers from planets, each of whom have specific destination they aim to reach. However, this pick-up-and-deliver process can be quite different once you establish wormholes between different points of the galaxy — and like any good business, your service can be used by other players...at the cost of a few points.

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    10 attendees
  • Faraway

    Faraway

    Cole Street Game Vault, 1605 Cole Street, Enumclaw, WA, US

    Video Tutorial: https://youtu.be/J7N3u4x46FI?si=q6nVQN-V_mIgCIuZ

    Welcome to Alula, a mysterious continent with ever-changing geography, shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land in search of its secrets, meet its inhabitants, and list its wonders in order to gain more fame than your opponents.
    Throughout a game of Faraway, you will play a row of 8 cards in front of you, from left to right. These cards represent the regions you will come across while exploring the lands. Characters on these cards will grant you victory points if you later fulfill the conditions they demand. At the end of the game, you walk back the same way, scoring cards in the opposite order you played them. There lies the heart of the gameplay. Throughout the game, the cards you play will serve both to set new objectives, and to meet the ones you played previously.
    Each turn, you play a card from a hand of 3. Then you pick a new card from a face-up river. As play is simultaneous in Faraway, you must take into account a clever priority system in all of your choices – being last to pick a card leaves you with fewer options and often less profitable choices for the next turns.

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    8 attendees
  • Dead of Winter

    Dead of Winter

    Cole Street Game Vault, 1605 Cole Street, Enumclaw, WA, US

    Video Tutorial: https://youtu.be/6la-2F6EtyM?si=T7S40Ev0Qr9W8lvm

    Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests!

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    11 attendees

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