The F# programming language is like a typed Python. The F# language was carefully crafted to have the ease of a scripted language, without run-time wait-and-see surprises. With F#, you also get the instant REPL feedback which we normally associated interpreted languages. So, you get more action with less fuss... and you get to keep that sure-footed certainty, without getting clumsy. At least that's the way we've come to experience it.
F# is multi-paradigm. Although F# is a functional-first language, it supports the object-oriented approach, in a nice, logical way. It’s a .net citizen, meaning that you can mix and match anything that compiles down to CLR ILAsm. F# has pipelines to produce code that runs in browsers, iOS, and Android. F# has GPU support. F# works on Linux and Windows. F# code runs on devices everywhere.
The F# OSS community continues to innovate. For example, F# had async / await in 2007.
We were curious about how F# might have inspired C#, so we got in touch with Mads Torgersen (Mads is the MS C# Program Manager). Mads replied:
"F# is a great language for us C# designers to be around. There's a lot we can learn about how functional features are used in practice, and how to build them on the .NET platform. At the same time, I think C#'s adoption of more functional features is good for F#: it makes it a smaller leap for a .NET developer to try their hand at F# and get the full functional package."
If you're even a little curious about F#, please feel free to drop by.
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