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The Structural Elements of XR
Much like a compound in chemistry is made of elements from the Periodic Table of Elements, XR solutions are built from a variety of building blocks. What are some of the building blocks of XR? What is a coordinate system? Scene understanding? Room scan visualization? Spatial anchors? In this session, we will put on our lab coats and set up our lab and provide an introduction to some of the fundamental building blocks so that you can create or design XR applications.

Speaker: Thomas Lewis, Spatial Computing Advocate, Developer Relations, Microsoft

Thomas Lewis is a Spatial Computing Cloud Advocate in Microsoft’s Developer Relations. Thomas has worked in a variety of roles and geographies at Microsoft for over 23 years. He’s currently advocating on behalf of developers, designers, creators, and builders of Mixed Reality experiences. After putting on a Mixed Reality headset, he knew that he had experienced a taste of the future and sees the beauty, sadness, and hope that it can bring to humans.

Related topics

Augmented Reality
Virtual Reality (VR)
UX Design
HoloLens

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