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Re: [ia-55] iPhone Design

From: Richard K.
Sent on: Tuesday, January 31, 2012 8:35 AM
I think it depends on the type of product you are designing and who is using it. If you are designing a to-do list app, then sure, simplify the interface by abstracting the menu options as gestures. Most of the gestures and their related actions that were mentioned in the article are getting some traction. The user might need to explore a bit to find swipe right to check off the item, but there is no significant harm to the user.

However, if you are designing a mobile banking app or a medical device interface where there is a financial/life or death risk, users need an unobstructed path to complete the task. I would design for the stereotypes of the users so it was crystal clear and automatic to the user what would happen if they performed an action. I would stick with the native device OS menu system standards. You could still use gesture based actions in an interface like this, not as primary actions, but rather as secondary redundant actions.


Sent from my iPhone

On Jan 30, 2012, at 11:15 PM, adam webber <[address removed]> wrote:

I'm working on a new iPhone app and having internal debates about over cluttering the app vs cutting out the fat. When I came across this article I began wondering what the UI community would think about the design rules being discussed... is this good design or to confusing? 

This is where I got interested and thought I'd ask you guys... An excerpt from the article:
"Clear does have affordances and discoverability, he argues--it?s just ahead of its time, relying on gestural conventions that are still somewhat in flux now, but will seem to the people of 2025 as intuitively obvious as pointing and double-clicking on icons seem to us now. Those interactions (known as the WIMP paradigm, for "window, icon, menu, pointer"), after all, are no more objectively "intuitive" than pinching or swiping on a touch screen. We?re just so used to them after three decades that nobody needs to explain them anymore. We all simply expect WIMP-style graphical user interfaces to follow those rules, just like we expect a doorknob to twist and unlock a door."


Adam Webber
c. [masked]

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