Ever wondered how is the process of adapting a beloved 90's movie to a VR game?
In this talk we will cover the design and production process of the VR game Groundhog Day: Like Father Like Son (2019), from the conceptualization to the release of the project. We'll talk about the initial design proposal to Sony Pictures, proof of concept, references, the process of adaptation from the film Groundhog Day (1993), character creation, narrative structure, time loops, dialog system, animation system, puzzles, interactions, and locations.
*These events are free to attend and you don't need to be an IGDA member.*
About the speaker:
Pablo Calatayud (Spain, 1986) is a Senior - Lead Game Designer, currently working at Lost Boys Interactive (Gearbox Software) as a Senior Creature Designer. Previously was a Senior Game Designer at Dark Slope Studios, Toronto, developing several unannounced VR games. Before he was Lead Game Designer at Tequila Works, Madrid, developing Song of Nunu, a third-person action-adventure game based on the League of Legends heroes, Nunu and Willump, to be published in 2023 by Riot Forge. The Virtual Reality games Groundhog Day: Like Father Like Son (2019) an official sequel to the movie Groundhog Day (1993) for Sony Pictures, and The Invisible Hours (2017) the first immersive theater experience in VR. He also volunteers as Event Director at the IGDA Toronto Chapter.