Skip to content

What we’re about

Hey all texturing artists and overall CG / Game Art lovers: let's get together and talk about the art of texturing, and the Substance product line in particular (yes, we are biased ;) ).

About Allegorithmic: we are developing the new generation of 3D texturing software: Substance Painter, Substance Designer and B2M. With the vast majority AAA game studios using these tools, Substance has become the industry standard for creating next-generation PBR (Physically Based Rendering) assets. These tools are also rapidly expanding to the VFX/Film, Design and Architecture industries.