In part one our quest to design a simple adventure game, we'll be designing the data structures to hold the global constants for mission data. Things like how the map is laid out, starting values, starting equipment, equipment locations, activities/actions to be performed, etc.
Because this is part one, we'll also be setting up a git repository, a Dist::Zilla config file, and a CPAN module (which we may or may not release at the end of each part of the adventure series, but definitely will later on).
Come join us and help to create a simple adventure game.
This blog post describes what we're trying to do in more detail.