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In our last meeting we continued with building out the mission config file (which we're using as our design spec). And we started building some pseudo perl code to represent functions for the mission not handled by the engine itself.
In part 3 we'll continue designing the mission spec, specifically with a focus on actors. Actors are interactive objects in the world that the user cannot control, but can interact with; things like characters and devices. And with any luck, we'll begin writing some test cases.
Here's the work we have so far:
More info about the series: http://plainblackguy.tumblr.com/post/155347526439/perl-adventure-series