SF Game Development is excited to be featuring two exciting talks on game development accessibility. Join us in person at DNA Lounge on Tuesday, September 9th from 5:30pm-9:00pm. Don't miss this unique opportunity to learn from industry experts, who will take the stage at 7:00 pm. Whether you're a seasoned game developer, an aspiring artist, a student, or an indie creator, this event is designed for you. Come mingle with like-minded professionals and enthusiasts, and enjoy pizza which will be available for purchase from the DNA restaurant. There's a full-service bar at the venue with all proceeds supporting the venue. Your participation helps us continue hosting fantastic events in their 3,000 sqft space. You'll also get a chance to demo indie games and meet the speakers involved with the event.
Designing Inclusive XR Experiences in Unity
Corrie Green - Senior Developer Advocate at Unity
While laser pointer interaction with 2D UI in VR offers a familiar bridge from traditional design, it's largely an interim solution. This talk explores how Unity XR Toolkit and similar frameworks push us toward designing truly spatial, volumetric interfaces—and the key considerations and limitations involved during accessible interaction and interface design.
Accessibility First: Don’t Break Your Budget. Break Limits. Change Lives.
Robert Balusik - Country Manager at Good Sailors
Many studios fear that accessibility features will break their budget – when in fact, the opposite is true. This session unpacks real-world data showing how little accessibility can cost (even for AAA titles) and how much it can grow your player base while creating positive social impact. You’ll also see a case where neurodivergent QA testers (individuals with OCD and autism) delivered 10X more effective testing for a globally successful game.
The talk closes with a personal reflection from the speaker, who lives with Arthrogryposis, a condition requiring daily physical assistance – including dressing or eating. He shares how, as a child, playing video games using only his elbow helped prepare him to eventually drive a car, operated entirely through an elbow joystick and voice commands.
See you all there!
Thank you everyone for RSVPing for our SF Game Development event with our fellow indie game developers. We can't wait to see everyone there. Make sure to arrive at 5:30pm for networking and game demos. You MUST RSVP on Meetup, Luma, or Eventbrite to secure your spot.